Posted: December 11, 2013
Well let's start out with the good. The rendered 2D World is absolutely beautiful. A lot of vibrant colours, whimsical looking enemies. Oozi is very reminiscent of games like Rayman Origins and Legends. A very cartoon like visual that's fun and eye pleasing. The animations do not feel completely fluid, however, that does not mean it detracts from the rest of the visuals.
Each new world is pleasant and visually pleasing, each one different from the last to keep you entertained. The game offers a plethora of visual cues to warn the player of an incoming and/or timed trap. I never felt like the game was trying to pull a fast one and sneak in a random kill on me.
The platforming mechanics are solid with tight controls. Oozi never felt sluggish when jumping or turning. Any time I missed a jump or fell it felt like it was my fault by dropping an input or jumping too soon. Being able to chain multiple jumps and bouncing off opponents just feels so natural in this game. One jump to the next is fluid, mid air turns are quick and responsive. Oozi does feel a little floaty while jumping, but I don't feel this is a problem with the mechanics and most of the time it was advantatious to use this floatiness.
The only complaint I have with the mechanics is the Wall Jumping, it's very clunky and slow. I found it can be incredibly frustrating to deal with. Perhaps I've been spoiled by other platformers that feature wall jumping, but I just can't dismiss this. All in all the mechanics are solid though and wall Jumping is just a small part of the entire game.
The game has four different difficulty modes ranging from Kid to Hardcore. Higher difficulty modes typically add more enemies, lower Oozi's life hearts by one and adds more traps to each level. Kid mode is unique in that Oozi has a much higher jump. While the game is certainly never difficult to the point you want to tear your hair out it never claims to be that way. If you're looking for a Super Meat Boy difficult then it's probably best to avoid this game. If you want a fun and relaxing platforming experience that can some of the time offer a difficult challenge then look no more.
The game features three game modes. A Main story that follows Oozi in the search of his lost spacesuit and spaceship. Each level is followed up by a cute comic describing his adventures and to provide some semblance of a plot. As you progress the main story you unlock new abilities for Oozi such as the ability to Wall Jump or "Pound" Enemies. This kept things slightly more fresh as you progress and adds more elements to the platforming experience. While the levels can be fairly long the game offers plentiful amount of checkpoints in case of screwups. Each world has its own unique boss that are pattern based and felt slightly on the easy side. This isn't exactly a huge problem, but I would have liked to see more random elements added to bosses.
The second mode is the Challenge Mode. Challenge mode presents you with a variety of challenges ranging from something as easy as Completing the level to killing a specific set of opponents. There are also a variety of bonus challenges within each level to add a layer of difficulty to further challenge the player. Arcade Mode is the third and final mode. It offers a timed checkpoint based challenge. The main objective is to complete the level with as many points as possible and not dying the entire way. You do earn health through so missed jumps or damage skips are possible to save time. There is a bunch of bonus content to keep you interested. I feel there might be slightly too many challenge levels, but that's just a personal opinion on that.
Oozi: Earth Adventure offers a great platforming experience for any fan of the genre. It harkens back to the day of old school platforming where mechanics were solid and tight. It doesn't try to be more than that, but I don't believe the developers are trying to be different. Oozi offers a refined platforming experience many of us grew up with. I can't help but recommend this game to anyone who's a fan of platformers.
- Great Visuals and easy to navigate menus.
- Refined Classic Platforming Experience.
- Fairly good music that fits the games aesthetics.
- Great Value for a lot of content.
- Some clunky mechanics like Wall Jumping.
- Bosses feel too predictable.
- Some levels feel too long even with checkpoints.
- Occasional Crashing.