Publisert: 25. mai
Very cool game. Too bad it is ruined completely by a terrible business model.
This game uses the antiquated "trading" system, instead of the newer crafting system that a lot of TCGs use today. Your progression in the game is essentially in the hands of how much you want to sit in chat and ask to trade with people, and then expect them to want an arm and a leg for the cards you want. Ohh fun!
In the beginning you get a lot of cards very quickly from achievements and the single player campaign, but once that is over with then you can expect roughly a week of playing casually to earn enough to buy one booster pack. That's right.. a whole week of playing the same basic deck over and over just to get one booster which will likely not contain anything you need for your deck.
Daily events offer single, random cards instead of money, so don't expect to be able to rack up money quicker through daily quests like in Hearthstone. Also there is nothing you can do with duplicate cards except trade them (if they are tradable, which a lot of your cards will not be).
I cannot say much about the matchmaking system, because I sat in the queue for about 15 minutes before I gave up and went back to playing again the practice bots.
For me the game just feels a bit bland, especially since it takes you (and the RNG gods) quite a while to progress into a deck that you like or have interest in.