The Talos Principle

The Talos Principle

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Fox 🦊 3 Mar, 2016 @ 7:24pm
Does this game supports VR?
I was just wandering around Steam Store sales. I found this amazing game. It looks like this game will be perfect with VR. I google'd. Only few results found which developer said "we will work on VR release" 2 years ago. Does it support now? Should I buy it?
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TinyAngelSelphie 3 Mar, 2016 @ 11:11pm 
I don't know if it's going to support VR or not, but you should still buy it. I'm nt very far into the game myself, but it's really interesting so far.
Fox 🦊 3 Mar, 2016 @ 11:12pm 
Already bought it. Couldn't resist against those trailers on youtube :)
AlenL  [developer] 3 Mar, 2016 @ 11:31pm 
There's unofficial support. Search for "Oculus" in this forum.
You mathe kurva
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Freakster 9 Mar, 2016 @ 3:06pm 
Originally posted by AlenL:
There's unofficial support. Search for "Oculus" in this forum.

Will there be offical Vive support?
Psycold 25 Mar, 2016 @ 8:16pm 
Originally posted by Freakster:
Originally posted by AlenL:
There's unofficial support. Search for "Oculus" in this forum.

Will there be offical Vive support?

I would also like to know if there is Vive support, I have one preordered and purchased this game already. I don't mind waiting for support but would like to know if it's possible in the future, in which case I will save the experience for V.R.
Ziggy UK 29 Mar, 2016 @ 8:20am 
Originally posted by Psycold:

I would also like to know if there is Vive support, I have one preordered and purchased this game already. I don't mind waiting for support but would like to know if it's possible in the future, in which case I will save the experience for V.R.

I am another one that has been searching and waiting for an answer to this. please say you will support the Vive and it would make the idea combination.
TNCreator 31 Mar, 2016 @ 12:47am 
I tried it and it """worked""", with terrible performances. With everything set to low, I was able to keep 75fps with an I5 4460 and GTX970, but any setting higher would give terrible framerate.

To enable it, i had to install steamVR and add a launch option ("+vr" I think, not sure)
But as steamVR was updated yesterday for oculus runtime 1.3, i'll give a new try!
MotoNurse 3 Apr, 2016 @ 10:31pm 
Damn aussies...
TRON 4 Apr, 2016 @ 2:02am 
Originally posted by forest:
Bx
zaebi ebala ti♥♥♥♥♥
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Date Posted: 3 Mar, 2016 @ 7:24pm
Posts: 28