How does Fuse work? Fuse is a data-driven interactive modeling tool. It works by piecing together body parts coming from different characters and combining them together as a model file with fully UV'ed body and clothing meshes, texture and normal maps.
What can I do with the models created with Fuse? You can use them in your project (e.g. games, animated short, machinima, comic, etc.) royalty-free. The exception is Team Fortress 2 content which can only be used for non-commercial Fan Art. For more information regarding use of Valve's Intellectual Property, please see their Subscriber Agreement
How can I texture the models created with Fuse? Fuse has integrated the power of Allegorithmic's Substance technology to dynamically and intuitively texture your character using high-quality substance inputs and parameters. Fuse does not support hand-painting on the characters or clothing at this time, however exporting in OBJ format will create a .png texture file that can easily be modified with graphics editing packages, such as Gimp.
What formats does Fuse support? Fuse can export in OBJ format. Once the model is uploaded to Mixamo for rigging/animating, the character can be exported/downloaded in FBX and Collada 1.4.1 formats.
Is the content I create royalty-free? The content you create using Mixamo assets in Fuse is completely royalty-free for commercial and non-commercial use. The content must be embedded in whatever project you are working on. You cannot directly resell or redistribute the assets shipped with Fuse or made with assets shipped with Fuse. This is to protect both ourselves and other contributing community artists from having to compete with our own work. Team Fortress 2 content has additional restrictions and can only be used for non-commercial Fan Art. For more information regarding Valve Intellectual Property, please see their Subscriber Agreement
How do I animate content in Fuse? To animate the content you created in Fuse, either click on File -> "Animate with Mixamo," or click on the "Animate" button above the workspace. Both options will bring up a Mixamo login window within Fuse. After you enter your Mixamo username and password, your model will be uploaded to Mixamo's web service and will go through the automatic rigging process. Once that is completed, you will be able to use your new Fuse character with any of the animations available in Mixamo's online collection.
Can any model I create in Fuse be animated on Mixamo? Absolutely! You can click on "Animate" and upload your file directly to Mixamo to rig and animate. Alternately, you can also export an OBJ file from Fuse and modify it to your desire. Once you have finished the modifications, create a .zip file with the new .obj, .mtl and the texture file (.png) of your model and upload the .zip file to Mixamo. Both workflows will bring you to the same destination.
How are the different body parts put together in Fuse? The different body parts are fused together through adaptive modeling, making sure the boundaries are smooth. In order to improve the visual quality of the result, local smoothing of the normals on the boundaries is performed. There is no change in the topology of the separate pieces that are fused together, allowing a low-poly body part to be fused to a high-poly body part.
I see your have TF2 characters and parts in Fuse, how am I allowed to use those in particular? The Team Fortress 2 content can only be used for non-commercial Fan Art. For more information regarding Valve Intellectual Property, please see their Subscriber Agreement