Baldur's Gate II: Enhanced Edition

Baldur's Gate II: Enhanced Edition

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Fusky Jul 9, 2014 @ 9:18am
Dual class not working
Hi, I made a Human Fighter, then at 12th level I dual class Cleric. When I arrived at 13th level cleric the abilities of the fighter returned... but now I cannot use two handed sword! While I should seeing the rules. I'm correct? It's a bug?
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Showing 1-15 of 23 comments
ÄmJii Jul 9, 2014 @ 9:48am 
In AD&D 2.5 (the ruleset BG games are using) Clerics are limited to using blunt weapons -> not a bug.
Fusky Jul 9, 2014 @ 9:57am 
I don't think so. In the guide in this forum is written on dual classing cleric:

• Forever have access to Cleric specific gear, but may use non-Cleric weapons afterwards.
ÄmJii Jul 9, 2014 @ 10:21am 
http://www.beamdog.com/files/bg2ee/bg2eemanual2.pdf


Page 53:
"Fighter/Cleric
These characters can use the abilities of a Fighter and a Cleric, though WEAPONS ARE RESTRICTED TO
ONLY THOSE allowed by the Cleric’s ethos. These characters may Specialize in, but not Master, any
weapon they can use."


http://playithardcore.com/pihwiki/index.php/Baldur%27s_Gate:_Dual_and_Multiclassing#Fighter.2FCleric

"Proficiencies

- Warhammers and Slings are musts. The best cleric weapon in Baldur's Gate 1 is a warhammer and is relatively easy to obtain early on, and SLINGS ARE LITERALLY YOUR ONLY OPTION FOR A RANGED WEAPON until you get a returning hammer in BG2. Clearly sword and shield spec is a must as well, for those going into BG2 who can afford to split the proficiency points away from weapons."

http://playithardcore.com/pihwiki/index.php/Baldur%27s_Gate:_Dual_and_Multiclassing#Cleric.2FThief

"Cleric/Thief is probably the oddest possible combination of classes. The ONLY WEAPONS you can still backstab with are clubs and quarterstaves (the latter being your weapon of choice, by the way) but you only really give up using heavy armors."


Questions?
Fusky Jul 9, 2014 @ 11:16am 
Yes, but this is a reference to the MULTI-CLASS. The DUAL-CLASS is only human and should work in a different way.
Fusky Jul 9, 2014 @ 11:19am 
Try to do this. Create a Cleric human. Dual class fighter. You lose cleric spells and gain fighter abilities right? You're like a 1st level fighter. Well, the program don't let you use swords!
Jay Jul 9, 2014 @ 11:51am 
This is intended behavior. It isn't a bug.
DnD Detective Jul 9, 2014 @ 1:57pm 
If you dual class from a fighter into a cleric then you will lose access to your sword use once you dual class that way. So this behaviour isn't a bug.

But if you are dual classing from a cleric to a fighter then until you get above your cleric level the game should allow you to use swords and put towards sword proficiencies (and any other proficiencies a normal fighter can use). Currently the game appears to allow you to put towards these proficiencies but to not actually equip any of these weapons. So this part of it is a bug.
Last edited by DnD Detective; Jul 9, 2014 @ 2:01pm
Fighter/Clerics are restricted to Cleric weaponry. This is not a bug.
St. Haborym Jul 9, 2014 @ 10:20pm 
After reading the above posts, my understanding of it is this: when you dual class, you are following the new class' rules in regards to what you can and cannot equip, not the old class' rules. So fighter->cleric=blunt weapons only (although in reality a morningstar is extremely sharp and pointy), and cleric->fighter=swords are allowed.
kaiyl_kariashi Jul 10, 2014 @ 2:00am 
Clerics and Druids have special vows that limit them to certain weapons, regardless of what weapons they have been trained to use.

the ONLY way to negate it is to make a cleric/thief and get Use Any Item (but you still can't become proficient in them, and requires 3,000,000+ xp for a multiclass or lvl 24+ thief for a dual-class). Dual-class isn't recommended, though Multiclass works alright...though it is kind of annoying since it pushes your thief skill button into the special abilities tab.
Last edited by kaiyl_kariashi; Jul 10, 2014 @ 2:05am
DnD Detective Jul 10, 2014 @ 5:26am 
Originally posted by Haborym:
After reading the above posts, my understanding of it is this: when you dual class, you are following the new class' rules in regards to what you can and cannot equip, not the old class' rules. So fighter->cleric=blunt weapons only (although in reality a morningstar is extremely sharp and pointy), and cleric->fighter=swords are allowed.

Nope. A Cleric -> fighter would be restricted to cleric weapons. But this should only be happening after the fighter level exceeds the cleric level. At the moment it is also happening before that point (which is a bug).
Last edited by DnD Detective; Jul 10, 2014 @ 5:28am
Hans Jul 10, 2014 @ 6:09am 
Originally posted by kaiyl_kariashi:
Clerics and Druids have special vows that limit them to certain weapons, regardless of what weapons they have been trained to use.

the ONLY way to negate it is to make a cleric/thief and get Use Any Item (but you still can't become proficient in them, and requires 3,000,000+ xp for a multiclass or lvl 24+ thief for a dual-class). Dual-class isn't recommended, though Multiclass works alright...though it is kind of annoying since it pushes your thief skill button into the special abilities tab.

Mmm I disagree. Getting to 9th level human fighter and putting 5 points in a weapon and then 2 in sword and shield or single weapon before dual classing to cleric or druid is awesome. You can do the same with mage if you really want, but isn't nearly as useful as the former two.

If you had a good stat role (or used console command), you essentially turn into an engine of destruction especially considering a lot of the self buff cleric spells.
ÄmJii Jul 10, 2014 @ 6:14am 
Originally posted by Arngrim:
Mmm I disagree. Getting to 9th level human fighter and putting 5 points in a weapon and then 2 in sword and shield or single weapon before dual classing to cleric or druid is awesome.

... You do realize he was talking specifically about Cleric/Thief character?
St. Haborym Jul 10, 2014 @ 6:27am 
Originally posted by Arngrim:
Originally posted by kaiyl_kariashi:
Clerics and Druids have special vows that limit them to certain weapons, regardless of what weapons they have been trained to use.

the ONLY way to negate it is to make a cleric/thief and get Use Any Item (but you still can't become proficient in them, and requires 3,000,000+ xp for a multiclass or lvl 24+ thief for a dual-class). Dual-class isn't recommended, though Multiclass works alright...though it is kind of annoying since it pushes your thief skill button into the special abilities tab.

Mmm I disagree. Getting to 9th level human fighter and putting 5 points in a weapon and then 2 in sword and shield or single weapon before dual classing to cleric or druid is awesome. You can do the same with mage if you really want, but isn't nearly as useful as the former two.

If you had a good stat role (or used console command), you essentially turn into an engine of destruction especially considering a lot of the self buff cleric spells.
You'd still be limited to cleric/druid weapons. He's saying that by making a cleric/thief combo you can get around that restriction.
kaiyl_kariashi Jul 10, 2014 @ 6:29pm 
A better question..why on EARTH would you spend points in shield spec or single weapon style as a Fighter/Cleric? Especially when in BG2, where even if you for some bizarre reason decided to use a shield, there's a stupidly cheap shield that makes you IMMUNE to ranged weapons. Not just immune, it actually shoots the attacks back at the firer.

Shield spec is literally useless. (if you have 14 or less dexerity, it can be a little useful, but beyond that, it's a waste of points)

And so is single weapon style for that matter. It gives even less ac bonus (AC is useless in general once you're 3 or better) and the 5% increased crit chance is off-set by the fact that any enemy with enough HP to survival a normal hit is 95% of the time going to be immune to crits (and the increased crit chance does NOT equal auto-hit, you still have to roll a 20 for auto-hit, it just lets you deal double damage on a roll of 19 or higher, if it hits)). Slings also deal piercing damage is the most resisted/immune damage type in the game.

Even a single class cleric is better off buying Two Weapon style, since it'll give them an extra attack and reduce the thac0 penalty to an acceptable level. Not to mention that they get a spell that sets their thac0 to that of a fighter, can max their strength, and deal maximum damage with every hit. And under improved haste bumps them up to 4 attacks.

And druids are highly recommended to go with Two-weapon since they can get Belm and get 3 attacks per round (good paired with Gnasher main-hand due to it's damage over-time effect stacking, so multiple main-hand attacks can really ramp up the damage per round, or a stronger main hand if the target requires +3/+4 to hit), which helps offset their god-awful spell selection and completely useless shapeshifting (but since they have priest thac0, can afford the thac0 penalty).

And a F/C can do the same thing, but will typically have an extra attack or two by the time they dual over, making them even more suited to attacking in melee, since only a tiny handful of slings apply a strength bonus, and lack any useful effects.

And as proven time and time again, +1 bonus attack is worth more then all the other weapon-styles combined.
Last edited by kaiyl_kariashi; Jul 10, 2014 @ 6:35pm
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Date Posted: Jul 9, 2014 @ 9:18am
Posts: 23