Posted: April 30, 2014
If you want to play something that has amazing style, is über-cute without being childish in the wrong way, is a light platformer combined, very light puzzler, with a light rpg element with simple yet still interesting enough turn based combat in the style of Final Fantasy and many other games, then this is exactly what you have been waiting for. Especially for the low original price they're selling this gem on release - must be the best spent money pixel-for-pixel in it's genre.
Child of Light is perhaps one of the best entry points I have encountered for many aspects of computer gaming, all wrapped up in an exclusive sheet of paper with close to perfect execution.Session
Me and an unexperienced friend that does not play computergames, 30 years old, played CoL for 6h straight. While being an avid gamer/developer myself I enjoy introducing other people to new experiences in the world of games, hence I controlled the wisp while he/she controlled the protagonist in a local co-op using gamepads on a 55". We played the win-version from Steam.GOODVisuals
CoL's style is a hand crafted treat
for the eyes and looks like something taken directly from a printed high quality western fairy tale. While not for everyone the cuteness, fluidity and richly illustrated world will make most people instantly fall in love with what is presented: The aestehtics do not leave much to wish for. Language
CoL is also written in the style of a rhyming childs book, which is just adorable.Sound
Voice acting in form of story teller between certain events sound very good and fit right in. Voice acting is however not there for character dialogues, but the game does not suffer from it. Music is high-quality and well integrated with the mood of the scenes. DLC
Many that seem to know nothing
about the game are whining about there being DLC:s released for it already and call it a rip off. Be insured that this is not the case at this current time.
The DLC:s are not
win-to-pay or antything that is actually needed or improves the game or it's flaws in any way. Some of the are cosmetics, while others give you basic stuff you are free to very easily
find in game through exploration used to buff your stats. Exploration is natural and not tedious or a punishment. I'd even claim that it's the other way around. (Compare it with if Nintendo started to sell mushrooms for super mario games...)
Lastly there is also one DLC that actually adds a quest and an unlockable party member: It is great that this is offered for those deeming it worthy and interesting to have that option. Yes, they could have incorporated all of this for the original price in the initial release of the game, but they didn't, maybe in order to cover for the low price of the game, or maybe because all of it is not needed at all in the game. Needless to say, the argument that x could be included since the start can always
be used no matter how much the devs have put in originally. It seems people never get enough and also always complain when somebody offers options which they themselves are supposedly not intersted in.LESS GOOD
The following points will not matter
for the general publich that will play this game: The target group for CoL is not
role playing nerds like myself coming from Dungeons & Dragons et.c. With that written, this might still be of interest for those of us that are experienced gamers as we will surely notice:Easy
CoL is easy for experienced platyers if played on the casual
difficulty setting: You can relax while playing and still enjoy it, but won't get any feel of urgency until you are at least more than eight hours into the storyline. There is however an option to change the difficulty to expert
. For non-gamers the casual settings is perfect though.Manual
The manual is minimalistic, takes 3 minutes to read, and explains only the very basics
that you would figure out yourself within a maximum of an hour of gameplay anyhow. It does not explain the more technical aspects of the game, like for example questions in the style of:
"What is the size limits of a party?"
"How is xp divided between party members if they (don't) participate in combat?"
"How else is xp earned?"
"What's the limitation in quality of what can be crafted?"
My guess is developers don't care with manuals since the assume, quite correctly, that most people will never even open them and that the need of them is somewhat negated by in-game tutorials. While true to some extent, manuals are still something that I believe that we as gamers should demand when purchasing a game.Map
The quality of the in game map does not match the aesthetics or overall design of the rest of the game, nor is it's function sufficient even if the game isn't a maze or grandiose scope. It lacks local maps, zoom, and pretty much everythin you'd expect except fasttravel.Co-op: Local only
Why, oh why, is this not playble via the net when it's released 2014? Granted it wouldn't be used as a uniqe selling point, but still: If co-op is put in it should also offer the mode via the net even if playing with a person next to you is usually a nicer experience, should one be so lucky to have a gaming partner with the time and desire.Co-op: Passivity
The second player controlling the wisp has a clearly defined support role: He/she can heal, slow enemies, reach spaces easier, and is also indestructible. Issue is that the wisp seems to originally be an extended function
of the main character. It works excellent when being playing it as single player and adds to the game, but when another player is expected to control the wisp he/she will in most cases feel somewhat limited and passive
in relation to player 1 that controls the princess. Hence I do not recommend any gamer to actually play as the wisp.
On the other hand, this could also be a good thing if one wants to introduce a person to the world of games - letting them play a limited role will not overwhelm them, and can maybe lead to more curiosity and the urge to control the main character instead eventually.Party size
When in turn based combat mode you never control more than 2 characters (ok, 3 including the semi-passive wisp..) from your party even in cases where your party size exceeds that number. There is also a similar limitation to the amount of enemies you may encounter at the same time. Part of this is solvable by the function that allows you to call in and swap out one party member for another during any point in the combat (will count as an action though), so there is still ways to adapt and save party members.
I'm not sure this has to be something bad even though I am sure many will percieve it that way. Personally I don't think "more of the same" and quantities of anything improves a game. In part the limited hero pool in combat even encourages the wiser use of tactics.U-play
Yups, you need to have it installed. Steam is not enough. Only thing good with this is that you will actually unlock extra fluff and game content in UPlay for the game by just playing it and completing quests.