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FYI the core game itself was already 6GB. Even without buying any DLC, you are already having its contents, just being hidden until you purchased. And then there is OS ~ 1GB when running, that leaves 1GB free left for everything else.
Oh wow I guess I'll try vanila for a bit and see how it goes. Thanks!
But yes, 8GB is minimum and leaves little room for workshop.
I always recommend vanilla games for a few cities anyway, so you can learn how the game works, which will better allow you to choose what workshop you need verses what you want.
If your game is at 6gb RAM usage without mods or assets you have a severe memory leak somwhere.
http://steamcommunity.com/sharedfiles/filedetails/?id=823524786
Memory leak will not stop at 6GB. Also there are difference between initial RAM usage when loading and when playing. A typical vanilla with ~ 50K pop easily takes 6GB of RAM.
Also, higher resolution and setting also affect RAM usage. A Low setting on texture and details will take less RAM than High, at which I play.
And finally, Windows will not just let a program eat all the RAM and crash everything. Either it will refuse to launch, terminate the program, or if pagefile setting is enough, it will do swapping with HDD, at a cost of slowing down performance because HDD speed is but a fraction compares to RAM speed.
But yes, we just made up random number from "mystry" because we like to do so.
Resolution increases are Vram dependent and Gflop dependent, and have no impact on system ram usage. No matter how much system ram you have, if your graphics card has <2gb of Vram and you load it with 4k resolutions you will get terrible in game performance (frame rate). All in game visual effects are highly dependent on your graphics cards processing power and its Vram.
A game leaking ram will stop at around 6-7gb on an 8gb system before Windows will either terminate the program or advise the user to do so. Failing that it can crash the system.
So yeah seems to me you just read stuff and then rehashed it.
Here is my city and current ram usage is 2.9gb for Cities exe ( I have two displays so the mem usage is accurate for in game play ).
http://steamcommunity.com/sharedfiles/filedetails/?id=1089151215
How much you need totally depends on your asset/mod build. I go for high quality assets and play sandbox style.
Precisely.
16GB minimum ? You are one of those pretenious pcmasterrace ? Because last time I check 8GB is asolute fine, and 16GB is plenty for 80% of people. More than that is the start of producting workload.
I have 16GB of RAM, unless I have the weirdest memory leak that stop percisely at 6GB, I done think that's the case. Not sure if it's related to all the DLCs I also have that increase memory on load. My first 100h playing before After Dark, by that time I also had no mod / asset, already take 4~5GB of RAM in total, and after each update the RAM usage just keep bigger, clocking now > 8GB for total usage. I have 400 assets, but most of them are props < 1MB, and most assets are just pre-made parks from in-game props, so I dont think they weight that much in total count.
Surely my claim on 6GB may off from your experience, but I'm not making that up. Unless all my parking lots made from in-game parking mark eats more than half of CSL's RAM usage.
It's like saying a truck is bare minimum for driving because you need to carry 50 tons of goods at once, despite the fact 80% of people only need a sedan at most.