Cities: Skylines

Cities: Skylines

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Masho Jul 24, 2017 @ 7:18am
Not Enough RAM? (With specs)
When I quitted the game it says, "Not enough Ram." It didn't interupt the game or anything. I was running about 15 mods and at least a couple hundred of assets... Should I just turn off some assets? I do have a few interferring mods tho. Could that be the issue?

Specs:
i7-7700HQ @ 2.8GHz, 8G RAM, GTX 1050Ti 4G VRAM

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Showing 1-14 of 14 comments
Useless Noodle Jul 24, 2017 @ 7:36am 
at least a couple hundred of assets

FYI the core game itself was already 6GB. Even without buying any DLC, you are already having its contents, just being hidden until you purchased. And then there is OS ~ 1GB when running, that leaves 1GB free left for everything else.
Masho Jul 24, 2017 @ 7:38am 
Originally posted by NEETAH:
at least a couple hundred of assets

FYI the core game itself was already 6GB. Even without buying any DLC, you are already having its contents, just being hidden until you purchased. And then there is OS ~ 1GB when running, that leaves 1GB free left for everything else.

Oh wow I guess I'll try vanila for a bit and see how it goes. Thanks!
MarkJohnson Jul 24, 2017 @ 9:06am 
When I load my 25-tile, 655k pop. city with no workshop, it reports 4,300MB for cities.exe in task manager.

But yes, 8GB is minimum and leaves little room for workshop.

I always recommend vanilla games for a few cities anyway, so you can learn how the game works, which will better allow you to choose what workshop you need verses what you want.
AoD_lexandro Jul 24, 2017 @ 9:13am 
I use 8Gb with no issues. The OS only uses 1.5Gb, and citites has never gone as high as 6gb. Where people get that info from is a mystry to me.

If your game is at 6gb RAM usage without mods or assets you have a severe memory leak somwhere.
grapplehoeker (Banned) Jul 24, 2017 @ 12:01pm 
As you can see from my guide, 8GB of RAM isn't enough to handle anything more than a handful of mods and assets. So if you wish to use as many as you state you're trying to use then consider upgrading to at least 16GB instead.
http://steamcommunity.com/sharedfiles/filedetails/?id=823524786
Useless Noodle Jul 24, 2017 @ 6:02pm 
Originally posted by AoD_lexandro:
I use 8Gb with no issues. The OS only uses 1.5Gb, and citites has never gone as high as 6gb. Where people get that info from is a mystry to me.

If your game is at 6gb RAM usage without mods or assets you have a severe memory leak somwhere.

Memory leak will not stop at 6GB. Also there are difference between initial RAM usage when loading and when playing. A typical vanilla with ~ 50K pop easily takes 6GB of RAM.

Also, higher resolution and setting also affect RAM usage. A Low setting on texture and details will take less RAM than High, at which I play.

And finally, Windows will not just let a program eat all the RAM and crash everything. Either it will refuse to launch, terminate the program, or if pagefile setting is enough, it will do swapping with HDD, at a cost of slowing down performance because HDD speed is but a fraction compares to RAM speed.

But yes, we just made up random number from "mystry" because we like to do so.
AoD_lexandro Jul 24, 2017 @ 7:40pm 
I have my current city of 177k pop on a 25 tile map, and ram usage is no more than 4-5gb total (os included) while actively playing my city. I also have around 130 workshop items.

Resolution increases are Vram dependent and Gflop dependent, and have no impact on system ram usage. No matter how much system ram you have, if your graphics card has <2gb of Vram and you load it with 4k resolutions you will get terrible in game performance (frame rate). All in game visual effects are highly dependent on your graphics cards processing power and its Vram.

A game leaking ram will stop at around 6-7gb on an 8gb system before Windows will either terminate the program or advise the user to do so. Failing that it can crash the system.

So yeah seems to me you just read stuff and then rehashed it.

Here is my city and current ram usage is 2.9gb for Cities exe ( I have two displays so the mem usage is accurate for in game play ).

http://steamcommunity.com/sharedfiles/filedetails/?id=1089151215
Last edited by AoD_lexandro; Jul 24, 2017 @ 7:58pm
Zlaayer Jul 24, 2017 @ 8:35pm 
I use 22 Gb of RAM for a city with only 5k population.

How much you need totally depends on your asset/mod build. I go for high quality assets and play sandbox style.
Last edited by Zlaayer; Jul 24, 2017 @ 8:52pm
AoD_lexandro Jul 24, 2017 @ 9:05pm 
Originally posted by MAGAnomics:
I use 22 Gb of RAM for a city with only 5k population.

How much you need totally depends on your asset/mod build. I go for high quality assets and play sandbox style.

Precisely.
BLÀde Jul 24, 2017 @ 9:15pm 
8gb deff not enough 16 minimum these days but 32gb starting to sound better to have.
Last edited by BLÀde; Jul 24, 2017 @ 9:16pm
Useless Noodle Jul 25, 2017 @ 12:04am 
Originally posted by BLÀde:
8gb deff not enough 16 minimum these days but 32gb starting to sound better to have.

16GB minimum ? You are one of those pretenious pcmasterrace ? Because last time I check 8GB is asolute fine, and 16GB is plenty for 80% of people. More than that is the start of producting workload.

Useless Noodle Jul 25, 2017 @ 12:25am 
Originally posted by AoD_lexandro:
I have my current city of 177k pop on a 25 tile map, and ram usage is no more than 4-5gb total (os included) while actively playing my city. I also have around 130 workshop items.

Resolution increases are Vram dependent and Gflop dependent, and have no impact on system ram usage. No matter how much system ram you have, if your graphics card has <2gb of Vram and you load it with 4k resolutions you will get terrible in game performance (frame rate). All in game visual effects are highly dependent on your graphics cards processing power and its Vram.

A game leaking ram will stop at around 6-7gb on an 8gb system before Windows will either terminate the program or advise the user to do so. Failing that it can crash the system.

So yeah seems to me you just read stuff and then rehashed it.

Here is my city and current ram usage is 2.9gb for Cities exe ( I have two displays so the mem usage is accurate for in game play ).

http://steamcommunity.com/sharedfiles/filedetails/?id=1089151215

I have 16GB of RAM, unless I have the weirdest memory leak that stop percisely at 6GB, I done think that's the case. Not sure if it's related to all the DLCs I also have that increase memory on load. My first 100h playing before After Dark, by that time I also had no mod / asset, already take 4~5GB of RAM in total, and after each update the RAM usage just keep bigger, clocking now > 8GB for total usage. I have 400 assets, but most of them are props < 1MB, and most assets are just pre-made parks from in-game props, so I dont think they weight that much in total count.

Surely my claim on 6GB may off from your experience, but I'm not making that up. Unless all my parking lots made from in-game parking mark eats more than half of CSL's RAM usage.
Last edited by Useless Noodle; Jul 25, 2017 @ 12:25am
BLÀde Jul 25, 2017 @ 1:11am 
Originally posted by NEETAH:
Originally posted by BLÀde:
8gb deff not enough 16 minimum these days but 32gb starting to sound better to have.

16GB minimum ? You are one of those pretenious pcmasterrace ? Because last time I check 8GB is asolute fine, and 16GB is plenty for 80% of people. More than that is the start of producting workload.
you try playing with over 1500 assets and see if t's enough LOL
Useless Noodle Jul 25, 2017 @ 1:22am 
Originally posted by BLÀde:
Originally posted by NEETAH:

16GB minimum ? You are one of those pretenious pcmasterrace ? Because last time I check 8GB is asolute fine, and 16GB is plenty for 80% of people. More than that is the start of producting workload.
you try playing with over 1500 assets and see if t's enough LOL

It's like saying a truck is bare minimum for driving because you need to carry 50 tons of goods at once, despite the fact 80% of people only need a sedan at most.
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Date Posted: Jul 24, 2017 @ 7:18am
Posts: 14