Posted: July 16
A lot more bad points than good points on this one.Edit :
BUT, you might wanna have a look at my (edited now that I got more hours behind me) closing words to know if this game is for you or not.
Pros & ConsPros :
- Finally being able to build a somehow more "customized deck" !
- The new battle UI is neat (is that even a good point anyway)
- If you're really patient, you can get a lot of cards and shape your deck however you want, tho be prepared for some nuts grinding.Cons :
- Menus are goddam slow to navigate in. Looks fancy the first few minutes, but afterwards each menu transition will feel like an eternity. You also sometimes have to click several times on a button due to the slow responsiveness of the UI (probably cos it didn't finish its transition)
- You start with only one deck (yes, only one). You cannot swap decks once you have chosen, and you have no idea what the contents of your pick will be (all you know is the colors inside your starter deck).
- The starting deck is WEAK, and I mean it. Compared to the previous Magic DoTP, the deck feels weak, no fun cards in it that makes you grin, no solutions against many types of deck you might encounter. The result is, AI will ♥♥♥♥ you in Planeswalker diff unless you get not only a perfect starting hand but also very good draws. In fact, turn down the difficulty to "Mage" and do some games against a random AI deck, you're not even guaranteed to win, even as a veteran player. The problem would not be with your skills, but because of how weak the deck is. It does look like you can change your starting deck at the very start (tho it doesn't seem clearly visible), but afterwards you're stuck with it until you get enough cards to build a new deck, or to alter your starting one to something decent.
- Grindfest party to build a proper deck. We are very close to a Pay2Win iteration with this 2015 edition. The game now has an online shop in which you can buy boosters (1.79€ for 10 cards) for real money, or an entire card collection for (4.99€). We all get where this is going. And given the facts that even Mage level AI will pown you depending on your starter deck (which doesn't make speed games for farm very efficient at start), you will either have to be very patient or break your piggy bank, the latter being obviously what the game wants you to do. For reference, Only two rares in your starting deck (one at first, and the second when you finish or skip tutorial).
- The land system is broken. Example : Let's suppose you have two plains and two swamps in play, and in your hand you got two cards that each cost one swamp and one colorless mana to play. If you wanted to play both, you obviously would want to pay one plain and one swamp for each.
Well guess what? No. Click the first card in your hand, and the system will often tap both swamps for its mana cost. What the [insert kind words and sing a Bieber song here] hell? You can still tap your lands manually with CTRL, but the system used to be smart enough to leave you with the right mana combinations, which ain't the case anymore. Let's hope this gets fixed.
Well, we wanted a better way to customize our deck, so now we have it. While I believe there is a way to build the "deck of your dreams" (will never beat Shandalar anyway), the game obviously wants you to pay extra money to get what you want. I'm saying this because if this wasn't the case, they could've made starter decks more fun and powerful (like the starter decks in the previous series), and still make other good cards unlockable afterwards, which would've been fair trade. Instead, they made your deck as weak as it can be to either push your patience to the limit or make you break your piggybank. This is not a business tactic I am especially fond of, thus I cannot put a thumbs up for this game.Edit :
To clear any misuderstanding, I'm not saying the game is bad per-se. The game itself is solid, and if you're willing to make repeated fights to farm your cards, you'll definitely have fun later on (I can tell without being there yet). I mean, how can it not be fun to make the deck the way you want ?
HOWEVER, and unlike the previous Magic DotP games, you WILL NOT have fun right off the bat. You will first have to farm cards for hours before you have something you can really call a "Deck". In the end, if you know you are willing to spend a decent amount of time to get your cards, I believe you won't regret it and you'll definitely have fun. If not, well...
Have a great day,
Zanameth, a very old Magic player
My favorite deck? A "Wildfire" variant from the Urza block! Veterans will know what I refer to.
Edit 19th July : Clarified the mana tapping problem and the starting deck problem.