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I believe one must find a balance between the reward not being to big, so that people will feel obliged, but not small enough, so people will feel cheated. A good reward would be, like seeing the goat wink at you at the ending screen. As i said, i don´t think people would feel obligated to 100% a game, in order to see a the Goat wink at you at the end screen, but that little, little wink WOULD make those who have gone through the effort feel something special.
Just leaving the reward out, left me leaving the game feeling abit disappointed... just a sour little aftertaste, from an other ways perfect gaming experience.
I've always liked this concept.
I enjoyed the game and was willing to explore any room in it, I felt that the rooms for themselves were the gift for the 100%.
I didn't feel like I needed anything more than that.
But I can understand your (new) complaint.
Another possible approach is to make the reward something that only the players that can unlock it would be interested in (like the X-Difficult levels in Dustforce, these are unlocked by getting a perfect rank on every level in the game, something less than 1% of players do, but the levels themselves are so difficult that if you can't unlock them, you probably don't want to.)
If these were extra levels that didn´t fit into the narrative of the game itself, i wouldn´t mind... but since the developer included these levels into the whole find the glass shards, the main narrative of the game... it feels like a rip off when following that narrative doesn´t result in a tangible effect in the narrative itself. It´s not about the importance of having a carrot on a stick that is at hand here, it is acknowleding the effort and the way the game is played.
According to "your" logic, the narrative and structure of the game doesn´t matter at all. If all that mattered to you is playing the levels themself, then all that would suffice is a selection screen od 121 levels, with no indication of what levels is completed and any sense of progression. But i think we all can agree on, if the game would launch without any story what so ever, no sheeps, no map, no need to progress, no ending screen, the complete exprience would have suffered from it. And in the same way, the complete experience of completing EVERYTHING, that suffers from tha the narrative and framework not changing AT all in order to adapt to that playstyle.
So please, everyone... STOP with the "the journey in itself is the destination" analogy, because that doesn´t apply. It doesn´t apply because, even with that analogy... it´s like, if the journey itself is the destination, then that would demand that the journey would adapt to the way you are traveling. But since this game doesn´t adapt AT ALL to the way you are playing it, the journey of completing the game becomes arbitrary, because it is the same journey no matter how you approach it. Just a small touch, like a small animation of the goat winking at you would have change that journey into something else. And thus, not adapting to the playing style is just a bad designer decision.
Achievements - for me - should be 'side quests' on the way there.
I hate game where the achivements are
"Complete Level 1"
"Complete 50% of the game"
"Complete the game"
"Twice..."
:)
I don't feel as strongly about this as Onomoki seems to but I don't see how that would be seen as cruel, almost every game has some sort of reward for different stages of completion.
I just reached 9-10 and found it a bit disappointing that you get the same ending that you get for just reaching 9-5. Even the simplest thing like the tower not collapsing would be a nice "good" ending, and that takes less animation!
I understand the original poster's frustration, because I feel something similar. I'm not looking for a reward, but as somebody else already said in this thread, I'm looking for confirmation. I solve the last puzzle, get 100% room completion, and nothing changes at all. I don't need more storyline, I don't need super powers, but something that confirms that, hey, you've done it, there's no more left to do, would be really nice and stop the confusion. Without that, I'm left feeling like even though it says 100%, there must be something else.
"Wow, you beaten ALL of our levels? That´s cool / The developers"
would have sufficed. Anything but this empty void of... "what, am i done now?"
There could have been more animals there, there could have been a battle with a boss wizard, there could have been some lore text... anything to make the journey's end seem a bit more satisfying.
But it was a great journey and I still like the game for that.