Teleport death glitch fixed (squishing more forgiving in general)
Teleport can be buffered during dash or other "stun" animation
Steam Workshop compatibility fix
Toragos behavior fixes
Improved speedrun overlay
Bug fixes & performance improvements for rendering and lighting
New mutator: Icy Grave
Most of this has been in the beta branch for some time now, and should be stable enough for general release.
Escape Goat 2
Version 1.1.2 pushed to beta branch: should fix Workshop support
Nov 10, 2014
To access the beta version, just right click on the game in your library, go to properties, then the beta tab. Select the "beta - beta testing branch" from the dropdown and Steam should update to this version.
If this works for a good number of people without introducing bugs, I will push it into the main branch!
Escape Goat 2
Version 1.1 is live, including Workshop support
May 13, 2014
Already played the campaign 20 times? Optimized your speed run strats for each room? Dying for new content? Well you're in luck, because we've pulled the level editor out of the beta branch, and it's ready for you to try!
It's not pretty... there's still some programmer art, and no mouse support yet. But it gets the job done. Our fearless vanguard of beta testers have already populated the custom levels collection with some fantastic gems, so even if you're not up for building a level yet, give them a try and be inspired.
What's new in version 1.1?
ADDED Steam Workshop support - create and share levels!
ADDED support for rebinding of gamepad controls
FIXED key bindings not being saved properly
FIXED many in-game and startup crash bugs
IMPROVED performance for rendering
As always, I'm looking for feedback, so post to the forums and let me know what you think!
Escape Goat 2
Version 1.1 BETA, including Steam Workshop + Level Editor
Apr 1, 2014
Welcome to the first major update! We changed and added so many things, we figured it would be safer to keep this in a special beta branch until it's proven to be stable.
To access this version of the game, right click on Escape Goat 2 in your Steam library, then go to Properties, Betas, and enter the code "goatimusminimus" and hit Ok. Now select BETA from the dropdown, and the game will auto-update and should say "Escape Goat 2 [beta]" in your library.
Added 'Mutators' menu option under Settings. Mutators are unlocked when you beat the game (any %). They will eventually be tied to individual accomplishments in the game, but for now they all unlock at once for testing purposes.
Speedrun tracks per-room times and shows you the total game time for your save.
Super Meat Goat shows you all your attempts at the room when you finally complete it.
Grim Darkness turns out the lights, forcing you to combine your memory of room layouts with careful use of the sheep & goat as lamps.
Unseen Doom hides enemies. Have fun guessing where the fireballs are going to come from!
Spectral Goat makes the goat invisible unless he's standing still or dashing. Precise platforming gets trickier!
Two new incredibly stupid cheats for getting past that one level that drives you crazy. You know, that one. We both know which level it is. Boy do I hate that level.
Create and share your own levels
Build a collection of custom levels and rate your favorites
Currently you can only edit single rooms, not whole campaigns. We'll figure out some solution for multi-room creations later.
There are lots of physics and gameplay glitches you will expose if you start combining gadgets in interesting ways (for example, the game can't yet cope with multiple mouse powerups).
Only keyboard supported for now; gamepad editing works if you know the buttons (from EG1); mouse + keyboard editing coming soon.
*** BEWARE ***
As we fix these things in the game engine, it might break your level. Any level you make in the beta version of the editor might become unusable in the final version! This is especially true for levels with machinery that relies on precise timing to operate.
Crash when using certain mouse abilities one frame after spawning the mouse.
Occasional glitch when changing music tracks
Game running too fast when vsync is enabled in game but disabled in your video drivers, and aero is off
Some game crashes would not produce a debug log
In some scenarios the crash message could not be shown
Particular characters in the path to the game or the save files could cause a crash
Slight in-game timer accuracy problem when vsync was enabled
In some scenarios the game would run too slowly if vsync was enabled
Crashes could occur in obscure lighting configurations / after changing lighting settings
Overall graphics performance has been improved.
Improved performance when HDR is disabled.
Improved performance in stained glass rooms.
Performance statistics available in-game by pressing Shift-F4.
Open source acknowledgements and URLs added to credits
Edit '%AppData%\MagicalTimeBean\Escape Goat 2\DataDirectory.txt' to move EG2's save and configuration files out of the My Documents folder (to put them in your dropbox, for example).