Silent Storm > General Discussions > Topic Details
wogle Apr 23, 2014 @ 4:48pm
Mines and mining
Is anyone else unable to get mines to work? Whenever I place them, they obstruct the AI's path and they won't step on them. Is it poor engineering skill making it visible to them? An AI quirk?
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Raz Apr 25, 2014 @ 11:25pm 
That actually is a very good question.
I wouldnt put it beyond the AI to outright cheat(like they tend to do with throwing grenades while your band of thieves is hiding).
Father Ribs Apr 27, 2014 @ 11:09pm 
I never found any utility to mines; too much effort required to make them work, versus much easier method of shooting/stabbing. It's been a while though...can you use mines to booby trap doors or only grenades/explosives?
Blazeandjazz Apr 27, 2014 @ 11:15pm 
I only ever use mines to make big holes in the wall,as the game doesn't design them as demolition charges they require encouragement to set off,mostly through grenades,I always use my most explosive mines on albert koch's mansion,hardest mission in my opinion.
KittyKittyBang Apr 28, 2014 @ 3:22am 
I gave up on using mines too. If there was an open doorway it was usually safer to keep an eye on it from a distance and shoot anyone that came through. If it was a closed door, it was better to booby-trap it with a grenade.

They were potentially useful for fence-line's and blowing a hole in them .. but IIRC, with the effort taken to set it off, it was usually easier just to throw a grenade. And, at the end of the day, six people with sniper-rifle's can blow a hole in just about anything that can't be booby-trapped.

So yeah, you might be right that enemies can spot them .. so maybe they're only good for blocking an open doorway. I always have an engineer, but I can't think when the last time was I got them to plant a mine.
wogle Apr 28, 2014 @ 7:52am 
I've had a problem with the AI seemingly knowing doors are booby-trapped now, too. Do they fall for them for you guys? Maybe my engineer isn't good enough at hiding them yet.
wogle Apr 28, 2014 @ 9:27am 
Nevermind; I just got the AI to trigger a few door traps. I'm going to assume my engineering skill just wasn't good enough.
KittyKittyBang May 4, 2014 @ 3:25pm 
Yeah, I never worked out if the AI was smart enough to spot booby-trapped doors. ..I usually got just anyone in my team to do the booby-trapping, and I still had a pretty good success rate. ..maybe it's because it's hard to spot if the trap is on the other side of the door from the AI soldier? But I'm not sure if Silent Storm considers things in such detail.

I used to do booby-trapped doors a lot in the German Laboratory (the one with the annoying scientist lady), as I found that mission quite hard until I knew the layout better. ..That was my first enounter with soldiers with the FG-42, which surprised me with how much damage it could do at a distance. I got all my guys to start using that gun right away, instead of the Beretta or Suomi SMG. :)
Last edited by KittyKittyBang; May 4, 2014 @ 3:26pm
Mirakuru Neko (^ↀᴥↀ^) May 7, 2014 @ 11:22pm 
You can use mines to booby-trap doors to make sure AI won't come through them. You know, like that door-blocker-thingie in SWAT 4.
Last edited by Mirakuru Neko (^ↀᴥↀ^); May 7, 2014 @ 11:22pm
[MGE]LeonserGT May 14, 2014 @ 1:18pm 
I used mines several times: in the british lab, before script scene of reinforcement arrive (it really works and effective!) and at the beginning of nazi campaigh, I planted mines in stealth mode on the way of patrol at some missions and AI didnt notice it. As a result, some kills without spotting our group
Slasher_101 Jun 9, 2014 @ 5:34pm 
I just found a trick to get enemies to set off mines. What you must do is plant a mine behind a closed door so that they don't notice it until they've walked through. They'll open the door and stand on the mine before they see it. Your engineering skill doesn't matter, you can do it with anyone and it will work almost every time.
Liro Raeriyo Aug 14, 2014 @ 1:36pm 
They do spot them actually, ususally however unless you over level, chances are they will either spot them the second they have eye contact on the object, or they will spot it the second they are beside the object, which makes it look very suspiciously like they are cheating, but they do spot them, high level scout and sniper enemies usually spot these things easily.

Its still doesnt matter much when you use the most high powered explosives to place traps around an entire building, shoot one of them and watch 50 explosions totally level a complex, engineers with a very high hide level can completly trap and ruin EVERYTHING.
Slasher_101 Aug 24, 2014 @ 8:58am 
Hmm, maybe you dont quite get what I was explaining. Check out this video I made of how to get the AI to set off mines almost every time (no mods):

https://www.youtube.com/watch?v=IBuX6zBRZ0Q
Liro Raeriyo Aug 24, 2014 @ 10:12am 
no i get that, i just meant in general use, not door traping.
KittyKittyBang Aug 25, 2014 @ 3:24am 
Hmmm... Interesting mine video. I'm going to have to play around with those a bit more in my current game. I might start using them regularly even. :)
Liro Raeriyo Aug 25, 2014 @ 12:24pm 
this was the most lively discussion we shall see for some time unfortunately :(
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