Duskers

Duskers

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Misfits Attic  [developer] Jun 14, 2016 @ 1:45pm
Duskers v1.03 is now Live
New difficulty options, color-blind option, repair your schematic video feed & more.

Please let us know your thoughts/feedback on any of these things below!
If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v1.03]" at the beginning of the title.

(WARNING: Many changes may act odd if you're in the middle of a run. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post)

V1.03[docs.google.com]

  • Added: Schematic video feed is now repairable in Modifications under Ship (cost prohibitive, commandeering is still optimal strategy). Also increased the minimum time it will take the feed to break.
  • Added: Option to enable re-starting a mission that was terminated early (game crash, exited to main menu, etc). Difficulty Options -> Abnormal Exit Revisit. We hope this helps those that experience crashes (especially the Mac rainbow bug)
  • Added: Color Blind mode, which changes colors for Sensor and Motion scanners to make them easier to distinguish.
  • Updated Strategy text for Commandeering and Ship Wear, as well as the help for Reroute command
  • Change: Disallow certain characters in a dronenames.txt file: ':', '|', ',', or '='. Drones with names containing these characters will be ignored.
  • Change: Ignore drone names in dronenames.txt file that start with characters that could be confused with door/room numbers (ex: R2D2)
  • Fix: Some Internal Processing Errors when using ‘tow’
  • Fix: When pressing ‘backspace’ on Main Menu, no longer deletes the main menu (this was the funniest bug evar, what did you expect?!)
  • Fix: The value shown for Days Survived at the end of a mission when in a continuing run was relative to the number of days survived since starting Duskers and not since the beginning of the run. While the value in Stats was correct, this fixes the value shown at the end of missions to match stats (the actual Days Survived on a run).
  • Fix: If either (or both) ‘begin’ and ‘end’ alias entries were removed or modified in the alias file, they would mistakenly be added back in whenever playing a challenge.
  • Fix: Viewing another galaxy from a system with a stargate, but when you were not on the stargate node, would return you to the stargate node instead of your actual node.
  • Fix: Using the same name for multiple drones was causing issues when one of those same-named drones was lost so that the lost drone would return and a good drone lost instead.
  • Fix: Teleporting sensors left the sensor sound in the original room (the room they were teleported out of). Similarly, a lost/destroyed sensor would continue to make sound.
  • Minor Fix: swarm enemy was able to chew through door before mission started.

-Tim (Duskers Creator Guy)
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Showing 1-8 of 8 comments
JazzGuru Jun 14, 2016 @ 2:59pm 
Awesome! A cool game just got even better... :)
JuryRigged Jun 14, 2016 @ 3:49pm 
Fix: Teleporting sensors left the sensor sound in the original room (the room they were teleported out of). Similarly, a lost/destroyed sensor would continue to make sound.

Oh good. I just started using sensors the other day and this was driving me mad. The boarding ship became so loud...
Misfits Attic  [developer] Jun 14, 2016 @ 4:22pm 
:)
MizzouRah Jun 14, 2016 @ 5:56pm 
I love this game, thank you!
Jackpine Savage Jun 15, 2016 @ 12:51am 
Awww, I'll miss the stargate bug.
Mitth'raw'nuruodo Jun 28, 2016 @ 2:22am 
"Added: Option to enable re-starting a mission that was terminated early (game crash, exited to main menu, etc). Difficulty Options -> Abnormal Exit Revisit. "

What does this do exactly? Can players restart a mission whenever they wish? I have been waiting for an option like that (or savegames) before I purchase.
"MD" Jun 28, 2016 @ 3:17am 
There's no save game?? Wtf. How long are the sessions?
Last edited by "MD"; Jun 28, 2016 @ 3:19am
JP  [developer] Jun 28, 2016 @ 8:13am 
Originally posted by -Vassl-:
There's no save game?? Wtf. How long are the sessions?

There's a save game. I think he means the ability to save multiple games concurrently (though there are ways to do that, too) OR like a checkpoint save system so he can go back when he dies. It is a permadeath game, though we've (somewhat hesitantly) added a couple options since release for those who don't like permadeath :)



Originally posted by Mitth'raw'nuruodo:
"Added: Option to enable re-starting a mission that was terminated early (game crash, exited to main menu, etc). Difficulty Options -> Abnormal Exit Revisit. "

What does this do exactly? Can players restart a mission whenever they wish? I have been waiting for an option like that (or savegames) before I purchase.

Actually, there's already another option called "Allow Soft Reset" so you can restart while in a mission. It will also allow you to cheat death by restarting if you had an otherwise normal "game over" death on a mission. That came out shortly after release. The new option you are talking about was added for players whose game crashed while in a mission so that, after restarting Duskers, they can board the ship again. Of course it can be exploited, but we really previously added Soft Reset for those people, and this one was specifically added as a bone for certain Mac players who have a specialized crash on certain hardware to ease the crash pain :)
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Date Posted: Jun 14, 2016 @ 1:45pm
Posts: 8