Aartform Curvy 3D 3.0

Aartform Curvy 3D 3.0

SpaceSR Nov 12, 2013 @ 12:55pm
Looks too good to be true... What's it like?
I've head great fun with the free tool Sculptris, (pity Pixologic bought it and stopped developement) Zbrush is entirely confusing, besides I'm not a professional and couldn't justify the expense.

This looks relatively intuitive to use, is it simple enough, and worth it for someone who just likes to design characters and creatures?
Last edited by SpaceSR; Nov 12, 2013 @ 3:29pm
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Showing 1-10 of 10 comments
MAriskaDeville Nov 12, 2013 @ 1:14pm 
Honestly go to the website and download the demo.

Curvy is a law unto itself and has its own approach to working in 3d by using lathes. Its very much like groboto or ac3d in that those who need or like its own particular workflow will love it and make use of it. For anyone else it will be an utter waste.
SpaceSR Nov 12, 2013 @ 2:00pm 
Been trying the demo and the lathes turn out something like cthulhu's "unnatural geometries". I'll watch a few more tutorials I guess O.o

Edit: figured it out when I stopped crossing the lines XD I was trying to make a left and right and then lengthwise, which tied everything in knots. drawing a top and bottom line and then lengthwise is actually doing what I expect it to now!
Last edited by SpaceSR; Nov 12, 2013 @ 4:00pm
struggle™ Nov 12, 2013 @ 3:19pm 
if you dont want your zbrush licence - can i have it?! :D
SpaceSR Nov 12, 2013 @ 3:31pm 
Lol, I don't have it, I just watched a few tutorials. Now that I think about it the one I tried was probably 3Dcoat.
Last edited by SpaceSR; Nov 12, 2013 @ 4:05pm
AD3DA Nov 12, 2013 @ 3:51pm 
... Guys, it's never simple or easy. Sure, it might appear that way from watching videos. But the ones who make those vids have years and years of practicing.
It's true that some software have better workflow or better UI. Some software approach the same thing a little differently. That depends on your preference. Give it a shot. Download demo. Try it.

Now, if you just want to design characters and creatures, I'd say go with 3d modeling software instead of 3d sculpting. You can't really sculpt anything if you don't have knowledge about it. (aka, anatomy, muscle, shape, form, etc etc) Otherwise you just gonna get blob of clay that can barely stand on its feet. Blender is a good and free 3d modeling tools. I personally don't like its UI, but you can get used to it. (I started off with Maya in university, so I get used to Maya UI instead).

Note: I bought ZBrush a few months ago, and I'm still learning it. I want to work in the videogame industry, so its pricetag is swallow-able. :(

Some of the stuff I've made with ZBrush
bitcrusher Nov 12, 2013 @ 9:08pm 
^ the mouth has a weird expression but I liked everything else.
AD3DA Nov 13, 2013 @ 3:31am 
Which one ? Ramza or the Elf ? :)
Stihgnob Nov 18, 2013 @ 1:36am 
Back im my day we had to pull CV points and Verticies... WTF!
AD3DA Nov 18, 2013 @ 2:40pm 
We still pull some verticies nowadays :P

And that is precisely why I recommend Blender or Maya or Max instead of any sculpting software if anyone wants to just make some characters or creatures without investing so much time learning anatomy.

Like this one, made only in Maya, so I just started with a Box, then I cut and extruded faces and move polies around.
You can get a head.

Or you can get the whole body

You WILL STILL NEED TO UNDERSTAND the shape and form and TOPOLOGY THOUGH! But they come easier, and more forgiving.

These lines and square pieces should form pattern. And they should flow.
SpaceSR Nov 19, 2013 @ 12:53pm 
well i can do that, but it's just laborious and I don't find the process fun. With sculptris it was fun every step of the way, seeing stuff emerge that I didn't think of initially.
Anyway I decided I just don't have enough time to dedicate for it to be worth the money to me. But ty for the tips.
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