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Ilmoita käännösongelmasta
Maybe if it is possible even a system like the game "spore" in the cell stage http://i1.ytimg.com/vi/Z_KzJpnMMZU/maxresdefault.jpg
And a creature library, where every species you have killed atleast one of, is shown (maybe the creatures could be IRL microbes? they would be easy to name atleast)
Also,it would be cool to add an underwater cave level
That would be excellent for version 3 sprucing problems version 2
Mas poderes o mayor uso de ellos
Capacidad de eleccion sobre evolucion de herramientas
Depredadores a evitar
Technically all the sparkles are carnivores, because they all eat the same organisms, only differant colors. I mean, you encounter fish. But even the 'slow herbivore' is just a carnivorous glutton, instead of a herbivore. What I'd like to see is three differant branching paths, one for carnivore one for herbivore and one where it's tougher to get food so you evolve into an omnivore.
Perhaps even an upgrade menu, where you can select what you wish to evolve into. And, if chosen, locking the other choices. If you move away from say, herbivore, you get more choices in the carnivore or omnivore path, but certain herbivore 'perks' or 'skills' are from then on locked. This way you can create eleborate evolutions and every game could feel different.
As it stands you just do the same things with little to no say on how you evolve (during competative) or just swim around trying to get one color and evolve slower