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EDIT: Also, I'm not sure if it's possible or not, but it's a bit annoying to have the camera focus on enemies in the dark. It kind of hurts both active gameplay, since I have to wait for all of the enemies to finish their turns, but also hurts the passive gameplay, since fog of war doesn't really matter since the camera focuses on their positions.
Maybe the game could only really update enemies turn-for-turn if they're in a sight line or not actively targeting your character. Otherwise, it could just expend each of their turns and teleport them to their new location all at once.
Like KittyKat mentioned the facing costing AP is a game option :)
A marine should get a promotion animation for a second or two when he/she gathers enough experience to rank up. But yes, when beta comes I'll be fully engaged in a UI/UX overhaul.
The levels are not generated with a guaranteed path to the elevator from the marine start point. But you can always find it if you smash enough walls!