First and foremost, thank you for being here and reading this. It might not look like much right now, but this very community is what has kept us developers committed to our project, and was a much needed reality check when, after three years in development, Real World Racing landed on Steam.
It’s been 13 more months since then, during which we kept checking back every day, we listened to your concerns, reports and requests, we monitored the leaderboards, we raced with you online, and we went back, fixed, added features, cars and tracks to our game.
Real World Racing went through multiple stages even before that: from the first internal tech demo which spawned the teaser trailer, raising interest within the press, to the open beta, then the DRM-free version and finally the migration to Steam. After that three DLCs and a couple of free content updates were published, the whole online matchmaking was revamped and lots of refinements and features added.
Real World Racing was offered at several price points and was featured in a number of bundles, on several storefronts. We are proud of the game we made, and quite content with the number of players who eventually got to experience it, but this has not been, by large, a commercial success.
We will still be here, reading and listening to all your considerations on Real World Racing, and fixing bugs, should any more come up, but any further effort from this small development team is now directed towards making a completely new and better Real World Racing 2.
We will learn from our mistakes, consider all that you players wanted that this first game lacked, up the ante with technical and graphics production by going full 3D, making an even better and more ambitious game.
Thank you for being part of this, we will update here with any further news on RWR2 as we are ready to share them with you. We definitely want to hear from all of you what you think should be improved, added, and how would you make Real World Racing 2 a better game and one that everybody would want to play.