Posted: February 3, 2014
First, allow me to tell you that I am only going to be rating this product on solely what it is, I will not be comparing it to other products. Content in this review is subject to change when the product gets modified. If you would like to contact the developers with your opinions about this product or suggest future updates, contact them at firstname.lastname@example.org
Since its launch on Steam in February 2014 this game has been criticized for having a multitude of issues ranging from having absolutely no graphic or control settings to no communication options. Recently, this product has implemented
• Resolution settings. You can now change the resolution as you see fit.
• Render distance settings. Lowest, Low, Medium, High, and Ultra.
• Texture quality settings. Low, Medium and High.
These settings were needed in order to call this a PC game. Now that these issues have been addressed, allow me to criticize some of the things they have recently implemented and the things they still haven't. They recently implemented a fairly large health bar at the top of the screen. I find this rather odd considering health in Castle Miner Z almost immediately regenerates. I would prefer if I could move this around or just turn it off all together. Along with a nice HD retexture of every block in the game, they've also added a new blue user interface.
The game still lacks a variety of enemies, blocks, an antialiasing setting and a voice chat system. Also, text communication is rather limited. For example, if I wanted to say "Hello everyone, how are you all doing?" I would only have 5 characters left afterward. You also do not have the ability to paste characters.February 2014
:Castle Miner Z's controls when it first launched on Steam[i.imgur.com]Castle Miner Z's graphic settings when it first launched on Steam[i.imgur.com]March 2014
:Castle Miner Z's controls in March 2014[i.imgur.com]Castle Miner Z's graphic settings in March 2014[i.imgur.com]May 2014
:Castle Miner Z's controls in May 2014[i.imgur.com]Castle Miner Z's graphic settings in May 2014[i.imgur.com]
They've got a recommendation from me if they can implement some of the following features:
• A promise that whenever they update their game, worlds won't get refreshed or corrupted. Seriously, what's the point of even playing in the first place if all of the work you put into the game is just deleted after every update?
• Voice chat. A 30 character text system just simply isn't going to cut it. People need to communicate with their voice.
• A larger variety of enemies and perhaps some friendly NPCs. Multiple reskins of dragons, zombies, skeletons and Demons with the same exact sound effects just aren't enough.
• More blocks or at least a larger variety of things to craft with resources. Dirt, rock, wood, ore, Bloodstone, weapons, explosives, doors, and walls is what I would expect from an Alpha.
• Some sense of character customization, the ability to crouch, and feet animations for turning left and right would be lovely additions as well.
Many of you commenting think I am hypocritical by spending over 300 hours in this game, I find this rather absurd. If anything, you should consider the time I spent on this game as thorough testing of the product. For those of you wondering, 2/3 of the time I spent playing this game went towards an achievement that requires you run the game consecutively for 100 hours. The first time I attempted this achievement the memory leakage was so horrid it immbolized my PC after the first three days. I tried it once again in windowed mode and succeeded.