Kyo May 23 @ 9:55am
No suitable graphics card found.
I have tired every fix here, looked for a workaround, just nothing. I hear terriara has had this issues with computers before, but terraria runs on this machine. I should have no issue running this idk 16-8 or whatever bit game. This computer is old and rather terrible, but there should still be no issue running this not graphically demanding game. I played the demo for this game just fine, it ran amazingly. Now that I have bought it, it wont even open.

I bought this game for the soul reason that it's looks amazing, and will run on this bucket of bolts I call a computer. Please if anyone knows a way around this, or even a fix please tell me what to do, if not then I just wasted 10 bucks.
Showing 1-6 of 6 comments
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gsilverfish  [developer] Jun 2 @ 1:34pm 
hey Kyo! Just sent you a friend request (gotta send a couple private messages) and I'm gonna see if I have a fix for you. Sorry for the delay in getting back to you.
Last edited by gsilverfish; Jun 2 @ 1:34pm
Kyo Jun 2 @ 3:47pm 
Ok I just accepted the request, thanks for taking time out of you day to try and figure this out for me. My computer might just be too old, and crap to run the game.
gsilverfish  [developer] Jun 4 @ 9:01am 
Just sent you a PM, my fingers are crossed!
dboywheeler Sep 2 @ 4:22am 
Hey, gsilverfish, can I get your help on this too? I also can't get this game to work either due to the graphics card issue as well. I tried playing it on my laptop, but no go, so I tried to play this on a desktop--still no go (and it can handle bigger games better)!
quintanads Sep 20 @ 8:40am 
I need help with the same issue. If it's so common, why is the help only provided via PMs?
gsilverfish  [developer] Sep 24 @ 9:05pm 
Hey Quintanads.

The reason I provide help via PMs, well, best to start from the beginning. Basically, it's a driver issue, or a hardware minimum issue. In most cases either the pixel shader requirement isn't being met, or the software drivers are not communicating them to XNA properly.

The engine that runs Tiny Barbarian DX was originally built for the Xbox 360 (for indie arcade titles), and uses DirectX for its graphics. But it also required XNA and the .net Framework, which made for a very large installation process, and what we ended up doing instead was porting the game to Mono, a kind of generic XNA, which could reduce the installation (essentially meaning users could just unzip a file and run the game). But Mono doesn't use DirectX, it uses OpenGL.

What we found, prior to getting on Steam, was that OpenGL's driver compatibility wasn't as good as DirectX, so I'd send people a DirectX build if they were having trouble and in many cases that fixed the problem. Now that we're on Steam, Steam has a ton of built-in tools to make installation painless, we switched back over to DirectX. But some video cards still report the problem.

But we found in some cases switching over to the OpenGL pipeline of the DRM free release (the download version delivered via Humble Shop) did fix it, though sadly in not very many. So the only fix available to us, due to the driver incompatibility with XNA v4.0--it isn't really any special troubleshooting or anything we can change on our end, but I can't just pass out game keys on the forum and expect them to go where they need to.

This isn't what the "beta" feature of Steam is for, but we're working on getting that set up so we'll be able to refer you to that to try out the OpenGL version right here in Steam (with all Steam features active) rather than needing to send you a whole new key. There doesn't seem to be any other way to provide an alternate build. If you want to try right now, feel free to PM me and I'll send you one, though!
Last edited by gsilverfish; Sep 24 @ 9:10pm
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