It's like F-Zero had a child with... Super Hexagon! Very-fast, twitch-control gameplay, very well crafted procedurally generated levels each day with bizzare presentation and level-music. In essense the game revolves around an abstract mechanic of collecting power ups to rotate the planet and extend the amount of time the sun is shining. Why is this even a thing? Because your ship's solar-powered existence depends on it!
Remember that Speed movie with Neo in that sometimes comes on around christmas, where the bus can't fall below 50mph or it blows up? This game is variant of this scenario, only the the ship's speed / power is directly dependent on the amount of sunshine available. As soon as the sun starts to set, you're presented with a pinch-style music arrangement that echos the danger you're faced with. Your ship gradually starts to slow down as less and less power becomes available to it from the sunlight. Desperately swerving around crazy moving cubes and obstacles like a level from mario 64 put on a motorway, you're looking for sunlight orbs to extend the day, but ultimately it's futile, as like the music, the levels never end! You're doomed to blow up at some point (provided you're human and need to sleep or die in the future)
The Steam version also benefits from having a pretty nifty level-editor and user created content, if that's your kindof thing. I primarily played this game on the PS4 before owning it on Steam however.
Like fast racing games, thrill of impact when a mistake is made? the challenge of having to start from the beginning and survive the whole onslaught you just faced just to reveal the mysery of what's encountered round the corner on the next level, like the good old 8 and 16-bit days? This is a game you'll enjoy, and even if you don't you'll have a laugh anyway.