Публикувани: 21 февруари
There's really not much to this game, and it seems like the developers intentionally designed arbitrary ways to prolong the time you spend in this game without providing much content.
There's one level available to you every 24 hours. Meaning if you want to play a new level you have to wait a day. This seems absolutely bizarre to gate the content of your game based on a 24 hour time period. Why not make all past levels available and then generate new levels and add that to the past collection of levels? And honestly, this game feels like it should randomly generate a new world every time you die. The levels aren't that sophisticated, and it gets extremely repetitive and boring to play the same level over and over and over.
And then the game employed that obnoxious model from mobile games where you have 3 current objectives available at a time, and each time you die it checks to see if you've completed the objective. And if so, you gain experience for your player level and get a new objective. The problem with this is that, again, you're gated with how fast you can complete these. The max you complete in one life 3. And the objectives are repetitive and slowly increase. Like "Travel 10,000 miles" then "Travel 100,000 miles" then "Travel 500,000 miles." If you travel 500,000 miles in your first attempt, you have to repeat this three times in order to unlock it. It just is another unnecessary way to prolong a game that doesn't have much content to begin with.
Honestly, the game is fun to play for a few minutes but it doesn't take long to see that there isn't a lot to do, and the developers try to hide that with artificial obstacles that hide content.