Posted: October 23, 2013
"0.2/10" According to My Own Rating.
Fails to deliver what is promised in the game description. The only "feature" they promised and delivered was the intuitive control. The navigation is pretty much the default for 3d software.
Incomplete. Not a work in progress. Not an early access. It's simply a pre-alpha quality release being sold as a final product. Typos, bugs, endless crashes. Not Steam quality standard.
You can hire extra engineers, but can't get them to do anything. The development was aborted before that. You have a tooltip they call a tutorial on description. But it explains what they planned to develop, not what they actually did. You can sell your skyscraper. And sometimes you'll be able to buy it back for the original land value... and sell again for the skyscraper value... and repeat... If for some reason the game sells you two vehicles with the same name, your save file is wasted. the game will crash when you try to sell or move the vehicle or when the building process is over.
For ages 6 and below. Not challenging. One of the only simulator games where anyone that can read will probably get everything right since the first attempt. If you sell your buildings, you'll get rich. If you rent them out, you'll get rich. You can just set the price to maximum and ensure maximum profits. Nothing to calculate, no need for operations research. Any building will sell for maximum price within one year. And you can't build a new one faster than that anyway... no need to hurry then. If you set the rent out price to the maximum, you'll get the maximum sale value every 4 years. You'll start slower, but will build up steady income faster (exponential income growth). You can use your steady income to ensure you won't run out of money when investing more than you have.
As a matter of fact, your only job is to allocate workforce and machinery. Too bad that's about half a thousandth of the skyscraper building costs. In other words, you can fail pathetically and will still look successful.
For some reason, you can rent out your skyscraper as soon as it's about 20% done constructing (60% total building time). That means you only need money enough for 60% of the building process. From that point on, the rent will give you more than you can possibly spend on its construction.
No maps or modding. No scripting to fix their bugs. Simulators really need modding capabilities. Especially if the developers decide not to finish the game before (or after) selling.
Only worth buying if it has a 98% off discount. The only two challenges in the game are:
1 - Play for one hour without quitting out of boredom or having the game crash.
2 - Try to have fun playing this. Your role is irrelevant. There is no real challenge.
3 - Go bankrupt without intentionally cutting all your revenue streams.
TL;DR: the official game screenshots will bring you more challenge and fun than the actual game. They've worked harder on them than the development.