Vox > General Discussions > Topic Details
Always Geeky  [developer] Jan 13, 2014 @ 8:17pm
Vox Update and General Announcement
Hey guys,

About time for an update right? :P

Firstly my apologizes for being so distant recently with regards to the discussion boards here, the official Vox forums and generally with sharing information about whats been happening lately... well now I am ready to share some info.

Sorry that the latest patch has taken so long to release but I decided to really put my head down and get a couple of the biggest issues nailed before releasing this patch, something which I have not always done in the past and hence why certain things have been broken and remained broken for a while. Well not this time, I decided to finally tackle the big world and chunk loading issues that have been reported by a number of players. This is no small task and I have completely rewritten the world and chunk management of Vox, I originally started this task before the Christmas holidays and wanted to have it finished before I went away for xmas vacations, but it appears I vastly underestimated how long this would take and I was not finished in time before I left for vacation.

But since returning I have been hard at work and slowly but surely rebuilding all the core elements of the terrain and world generation and chunk and voxel management. This new structure and management setup completely removes the world crashing issues that some people were having when roaming around the world and also optimizes performance so people should experience no lag when playing.

I don't need to go into technical details (unless you want me to) but suffice to say the previous way that chunk management and loading/saving was handled was not really the best for a voxel engine and was prone to failings, even more so on older hardware and PC specifications.
Anyway the new way that I am doing this now is far better at scaling and also has a number of nice benefits too, that greatly enhance gameplay (one example is underground caves are making a come back in the next patch!).

Right now I have fully rewritten the chunk management code and I am just refactoring all of the other subsystems that interacted with the chunk code, i.e. pretty much everything. Previously I have been bad at giving estimates in the past and resorted to the cheap and easy 'soon' tactic, but not anymore. I'm gonna be strong here and give a firm answer of saying this patch is now around 90% complete and I hope to have it out within a week!

Looking to the future there is a lot of exciting things coming up on the horizon for Vox, right after this stability patch is released we are going to be implementing a lot of the cool new art and assets that you might have been seeing around the place recently from the new Voxel modeler Zach. And also I am going to dive right into the new gameplay features that have been planned for a while and also add a ton of new content that has been building up on the backlog while I fixed the core chunk issues described above.

Again I have been bad and should have introduced Zach sooner, since he is a great asset to have for Vox, but consider him fully introduced now! He also goes by the alias y2bcrazy and regularly streams fun stuff over on Twitch so you should check him out (See the other pinned topic).

Thanks again for your patience with Vox, I know some people have voiced frustration about the issues and don't worry, I have read and taken on board everything that the Vox players have said. I really do value each and every one of you. It's time to put Vox back on top where it should be as the best and most customizable voxel adventure game, and really prove that this game has the potential to be amazing!

If you want to discuss more stuff in detail with me and really see where I am most active, you should look to my twitter account, that is by far the best and easier way to get in contact with me - http://www.twitter.com/AlwaysGeeky

Ciao for now.
Last edited by Always Geeky; Jan 13, 2014 @ 8:25pm
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Showing 1-15 of 56 comments
Prince Charlie Wonka Jan 13, 2014 @ 8:43pm 
My game always crashes when the world loading bar reaches the end. Should this update fix that as well?
Always Geeky  [developer] Jan 13, 2014 @ 8:58pm 
Karma Floridian - Yes!
Prince Charlie Wonka Jan 13, 2014 @ 9:00pm 
Woohoo! This is joyous news! Thanks so much, I can't wait.
Last edited by Prince Charlie Wonka; Jan 13, 2014 @ 9:00pm
A Wild One Jan 13, 2014 @ 9:48pm 
Will I be able to play with lesser lag..?
Always Geeky  [developer] Jan 13, 2014 @ 9:53pm 
Aiden O'Callahan - Yes.
Jeros Jan 13, 2014 @ 11:37pm 
Thank you, Always Geeky!
Can´t wait for the upcoming content. :-D
Push it to the top!
Ailaik Jan 14, 2014 @ 11:55am 
When can we expect this patch (can't find it in your beautiful eleborate post)
Dungeoncrawler69 Jan 14, 2014 @ 1:29pm 
Originally posted by Ailaik:
When can we expect this patch (can't find it in your beautiful eleborate post)

Its in there :)

I'm gonna be strong here and give a firm answer of saying this patch is now around 90% complete and I hope to have it out within a week!
Last edited by Dungeoncrawler69; Jan 14, 2014 @ 1:30pm
Anthony Jan 14, 2014 @ 7:20pm 
Well darn it! I estimated two weeks, and here you go and ruin my predictive magics!

And in the "less than" direction, I mean c'mon guys are you trying to make me look bad! I think it would be waaaaay better if you held back a few more weeks, you know so I can be right. Who's with me!? It's about time these developers started listening to us players, we want longer waits!

Sorry, I had nothin' Of course I still have nothing, I just bored everyone who decided to read this post. And just think, you're still reading it; even after I just admitted that I had nothing...wow...

Also, keep up the great work Always Geeky. You too y2bcrazy!
jaedon Jan 14, 2014 @ 8:31pm 
jaedon Jan 14, 2014 @ 9:30pm 
i hope now more will buy this epic game
Anthony Jan 15, 2014 @ 7:25am 
"I hope more will buy"

If all pans out fancy like, I plan on getting another copy for my younger brother. Want to make sure he won't get a bad first impression though, so waiting till I feel the game is ready for his type of testing :P
Always Geeky  [developer] Jan 15, 2014 @ 8:44am 
Thanks, I actually think that is a good idea Anthony, first impressions are most important and I feel bad that Vox hasn't made the best first impression just yet. Hopefully I can fix that very soon! :)
Ailaik Jan 15, 2014 @ 9:17am 
Originally posted by Dungeoncrawler69:
Its in there :)
Thanks, I knew I overlooked something. Kinda feel stupid now :P
Anthony Jan 15, 2014 @ 9:28am 
You don't have to worry about my impressions, I have been around the testing block when it comes to betas/alphas :)

I see the massive potential here, and I understand the constraints of a small staff (etc). Broham, on the other hand, want's to build and play versus test and test :P

Keep up the great work, as always!
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