Fantasy Grounds is an application acting as a virtual online gaming table primarily intended for pen and paper style narrative role playing games. It is designed to perform many of the things you can do while playing at a conventional gaming table and move it online.
Most popular community and official content for the past week.
20% OFF Sale on D&D Complete Core Class Pack and Lost Mine of Phandelver
Save some money on the D&D Complete Core Class Pack. This is an optional module that preloads the entire contents of the Player's Handbook for D&D and makes all the races, classes, spells and items draggable to your character sheet.
1. Roll or assign your stats.
2. Drag over your Race
3. Drag over your Class and answer any prompts
4. Drag over equipment, weapons and spells
5. Fine tune and play
To level, just drag over the class again and it will auto-increment the level in that class, add your new hit points and abilities and you'll be off and running again.
If you are looking for a great adventure to get started with on D&D fifth edition, then look no further than the Lost Mine of Phandelver. It has everything you need to play this adventure, including all the monsters you need from the Monster Manual. Everything is placed on the map for you so you can open up each room's description with a click and see the contents, share the boxed text or kick off a combat encounter, complete with pre-placed enemy tokens that drop onto the map and auto-roll initiative. Game on!
Finally, don't forget that if you Complete your D&D set today, you get this discount on top of the already discounted bundle price. That bundle has been recently streamlined as well so that it only includes newer fifth edition releases and no longer includes the compatible products from Wizards of the Coast. Buy it now and when Storm King's Thunder comes out in August, you can complete the bundle again to get that module at 25% off.
New Twitch channel for Fantasy Grounds, a Sunday night stream with the FG crew and more
We are proud to announce that SmiteWorks USA LLC has contracted with David Middleton from Table_Topping to begin streaming weekly games of Dungeons & Dragons Adventurers League games being played on Fantasy Grounds. The players will be comprised of SmiteW...
I would like to get a copy of Fantasy Grounds, but I don't want to spend $140 something on two license keys. Is it possible to just get the demo, then purchase the Ultimate Upgrade, or is it manditory to get the $30 version first?
I have played D&D since I was a kid. I was forced by my parents to quit playing by my parents (even though I still snuck in a session whenever I could) when they decided to join a church back when the religous nutcases started spawning lies and propaganda...
After much deliberation, we will be removing the token packs and the upcoming token and map packs from the D&D Complete the Set Bundle. While this gives a discount to people who already own the bundle, we had a number of fans express displeasure with having to also buy them to maintain their "Completed" status for the bundle.
Only official D&D fifth edition releases will be added to the bundle going forward. If we get enough "other" items, we might consider starting a new bundle just for those at some point.
The Complete the Set bundle will still contain the additional Token Packs until later tomorrow afternoon. If you haven't grabbed them yet at the discount and you want to, please don't hesitate. After they are removed, they will be available at full price unless they go on sale.
Features are similar from ruleset to ruleset, and many of these are based on the CoreRPG ruleset features. While you can use CoreRPG to play any RPG game system you desire, the 5E ruleset adds functionality and automation specific to the D&D 5E Roleplaying...
Features are similar from ruleset to ruleset, and many of these are based on the CoreRPG ruleset features. While you can use CoreRPG to play any RPG game system you desire, the PFRPG ruleset adds functionality and automation specific to the Pathfinder Role...
Im obviously a bit of a fan of the Fantasy Grounds platform. You can take that any way you like - it could be a good thing or it could be colouring my review. You will have to decide that for yourself.
I started using Fantasy Grounds about 5 years ago after a 25yr hiatus away from RPGs. I went online looking for a way to play F&D online and after trying everything I could get my hands on I found a couple of options that really excited me. The one that stuck out was Fantasy Grounds.
It stuck out for the following reasons: 1. It had a commercial license and a ruleset for Castles&Crusades which was the closest thing to the old school D&D I had last played all those years ago - and it rocked! 2. It was fun to use. It was fun to throw dice and drop them on my enemy and watch it roll and determine I had hit! and all that cool stuff. 3. The users were really welcoming. A lot of RPG players are quirky and quite set in our ways <grin>. These guys were still quirky and all that but were really welcoming. Id never played GURPs before and some random stranger (hola ronnke) setup a one shot game for me and I was hooked.
Now after using it for quite too much time I have seen the product continue to evolve and develop continuously. I have seen the amazing things that FG does for 5e. I saw the guys go after the Wizards and keep going after them until they got them at the table and got them to see just how freaking good their platform was and get the license to publish 5e on FG. I have seen the community keep on growing with good people, people who really like to help. The developers and owners are hands-on and interact with the community - with new and old members alike. Ive made so many friends via FG. I catch up with some of them in person now. Some that live in Sydney and some when they turn up down under. My main group has players from AUS, NZ, NL and the US and Ive been playing with some of those guys for over 4 years. I regularly chat and play with people in at least 10 countries. Ive watched nervous players grow into confident GMs. And people who have never programmed in their life start writing extensions and themes and rulesets to keep shaping their hobby their way.
But back to the platform itself. I have seen other good quality VTTs join the market and Ive used roll20 in 2 campaigns. They have some great features and great communities too. But Fantasy Grounds still leads the way in its feature set, its continuous development (you should see the stuff being developed for the Unity build) and its licensed rulesets and content all set it ahead of the others.
Its got a learning curve. Yep - but once you let go of the fact that its UI is not like an Office application you will find it IS intuitive. And its freaking powerful. It doesnt have a dice roller that can handle all the different permutations that roll20's can (its coming but hurry up already!). It doesnt have dynamic lighting or dynamic fog of war. Again this is coming but it aint here and some groups love that feature. The GM does need a decent UPnP router or some basic networking skills or Hamachi to get things connected (Im fairly sure that this too will be easier in the Unity build but there is no official word on that one yet). If you get stuck on this point I guarantee someone will help you out if you post your issue on the boards.
It often gets compared to Roll20 and people hold up Price when comparing. I love that comparison. Roll20 is not free. Someone else is paying and subsidising your free use of the platform. All those servers dont run on critical hits. If the subscribing users stop paying the doors wont stay open. Fantasy Grounds has been a commercial platform for 13 years. Its business model might be old school but its platform and features are constantly moving forward. Paying $40 to be able to play RPGs with people from around the world is a no brainer for me.
If you have any questions - Im happy to answer them.
And just in case you are unsure - I am a user of this platform, I dont work for SmiteWorks and I bought my own Ultimate License.