Posted: April 24
Eldritch looks like the developer wanted to take the spelunking from Minecraft and slap some Lovecraft on it.
That sounds good enough for me to get the game, but sadly it doesn't live up to the expectations.
The thing is, when you dig down in Minecraft, you don't know whether you're supposed to survive that.
The caves aren't even made to be traversible, you could fall through a hole any time. You could hit lava, water or sand. The enemies aren't made to be killable/survivable with the most basic of equipment.
If you take this out of the sandbox and make it a game on it's own, there's this implicit contract between game developer and player that says: "this is doable". This takes all of the tension away. This is something that should be apparent in the prototype stage of a game's production.
Eldritch has easily traversible rooms which are "clean", compared to the messy world of MC.
You can run so fast, that you don't even need to engage a single enemy. You can just run past to the exit (especially easy if you have a compass).
There are so few items in the game, that I kept finding the same dagger and pistol over and over again.
The dagger swings very rapidly and stunlocks enemies, so that there's really no need for other weapons.
Most enemies die to a single hit. You can even throw the empty revolver at them and they keel over.