Qbeh-1: The Atlas Cube

Qbeh-1: The Atlas Cube

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theKAIS3R  [developer] Jun 5, 2014 @ 6:05am
Great new Interview with Liquid Flower's Joost Kraaijenbrink
Here is just the opening bit followed by a link to the full interview:

Review Fix chats with Liquid Flower’s composer Joost Kraaijenbrink who discusses the development process by one of Steam’s coolest new puzzle games, “Qbeh-1: The Atlas Cube.”

Also breaking down the company’s ideals and the game’s hopes for the future, Kraaijenbrink gives us great insight into the puzzle genre and one of independent gaming’s coolest new developers.


Review Fix: What was the inspiration for the game?

Joost Kraaijenbrink: I suspect it’s impossible for any game to have only one source of inspiration, especially when there’s multiple team members involved. Everyone’s input is influenced by a lot of different things, among which are not just games, but movies, literature, and whatever else you can come across in life that can make an impression.

This being said, certain things influenced us more than others, and the top of that list is probably graced mostly by games, a lot of those being from our youth. I think the way these games influenced us varies from title to title. For example, we’re all great fans of the Nintendo classics like Zelda (especially around the time of the SNES, N64 and Gamecube) and Mario. Some classic videogame staples can be seen in Qbeh-1 in the way we divided the levels into distinct worlds with different themes like snow or wind(resembling maybe Mario 3), or in the simplicity of its game mechanics; player picks up cube, places cube, solves puzzles, gets to the end of the level (like in many older games). Then different items come into play, and the puzzles slowly become more and more complex (remember the thrill of finding a new item in Zelda and realizing the way it opened up all sorts of new possibilities?)....

READ THE FULL INTERVIEW HERE![reviewfix.com]
Last edited by theKAIS3R; Jun 5, 2014 @ 6:05am