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Developers that release games from Early Access in such a bad state tend to not win popularity. They didn't even complete what they were supposed to before leaving Early Access, but that was all ok by them since they absolve themselves of any responsibility as they stated so on the roadmap. The least they could have done is extensively polished the game and made it stable and balanced, but they couldn't even do that so exit from Early Access would be received better. They got all the funding they needed to move onto Ruin so they can milk that game in Early Access too and release a half baked game.
What more is there to say? History and statistics show what you've said to be true. To have a population drop as much as it has right after this game left Early Access shows this game is in a very bad state. Most people I know have moved onto other games and won't waste their time in Rust anymore.
You can't keep beating an untethered horse with a stick and expect it to not run away. This is what EAC, Facepunch Studios and the community have done to Rust.
Even the negatives look good to you. Yeah, the population popped and then dropped. You forget to mention that part, but you're a Stan.
There was a -3.35% player gain for February (Early Access release). Yeah, players are skyrocketing! Rust is more alive than ever! So what, it peaked to 68,204 players that's a very, very small growth rate of peak players from 66,194. That's only a growth of 2,010 players - many of which were likely people coming back to see if Rust improved, but noticed it hadn't and quit playing again.
Now in March we see the same trend. There has been a player reduction of -8.55%. Yes, this game is doing fantastic. It comes out of Early Access and the player base plummets. Seriously, pull your head our your, Facepunch Studios' and EAC's rear end.
Rocket Leage (2015) - less player interactive mechanics, designed properly and polished.
PAYDAY 2 (2013) - the game has moderate player interactive mechanics. The game is polished.
Team Fortress 2 (2007) - the game has moderate player interactive mechanics. The game is polished.
These are only three examples of games doing much better than Rust. Even a game from 2007 is doing better than Rust and one thing those games all have in common is they are complete and polished. Rust is not complete nor polished, yet it exited Early Access in the same state it was prior to exiting Early Access. Wow, big deal there was some graphical updates. Eye candy means nothing when the rest of the game isn't complete, polished and still has oodles of bugs and exploits that should have never made it past Early Access. They keep piddling with nonsense when they should be addressing core problems of the game not farting around with eye candy.
Why do you think they're moving onto Ruin so fast and ditched all their projects they had going last year that they'd been mucking with for years? They know what's coming they're not stupid in that regard. They know they've created a Frankenstein of a game so they're pushing forward into Ruin. You don't think they know this game is doomed? They know very well what's going to happen to Rust and are preparing for it.
Pull your head our your rear end.
Games that come out of Early Access that are good games generally tend to see a big increase in player base and it stays steady for a while usually until the novelty wears off. Rust didn't even get to see a novelty player base increase for any length of time in post Early Access. The population popped and then flopped by a whopping -12.1%. A good game that is doing well receiving a -12.1 player reduction within not even two months after leaving Early Access is bad. I don't care what game it is a pop and drop so drastic on such an event is not a sign of a good game that is well rounded and polished. Sorry, but that is just how it is.
It's a problem. 5-6 bans a day from people just *I* ran into.
It's fun to die like this over and over again.
https://dl.dropboxusercontent.com/s/wa1dl73q717qpd8/Screenshot%202018-03-20%2001.22.43.png
I hope this game loses 90% of it's playerbase
0.0M Distance shots that just materialize through walls inside of your head. Fuggin neat man. Good game.
More soon than later, the stage curtain will likely be drawn and that will be the end of Rust. Ruin will then emerge as their new Early Access title and be the new cash cow to milk Early Access all over again. Hell they probably wouldn't have even patched Chunks last year in November if they hadn't noticed me and some others talking about it. It sat for literally almost two entire years as of April this year, without receving a single update! They claimed on ther developer description that the game would be finished in two to four months. Ha!
Then there was Facewound that took five years (2003-2008) to be finished which was released as freeware because it took so damn long to be completed and it was a game out of time. Lots of people don't even know about that game, but it was another laughable failure of Facepunch Studios. Then there's the half a dozen projects they canned last year to make room for Ruin - their next Early Access title most likely to milk just like they did Rust in Early Access. Not a whole hell of a lot has come out of Facepunch Studios in fourteen years that wasn't a messed up or severely delayed game.