Rust
🍆 Mar 19, 2018 @ 9:38pm
peak playerbase has been on a decline since the bp update
it used to be 58k peak players, nowadays i cant even hit 40k
< >
Showing 1-7 of 7 comments
BORG (Banned) Mar 20, 2018 @ 4:40am 
Originally posted by ¿?Not Trolling¿?:
it used to be 58k peak players, nowadays i cant even hit 40k
Well part of it is people are seeing these developers for what they really are as well as the fact that Rust exited Early Access in a problematic state - bugs, crashes, poor frame rates or performance, people can't launch their game or have problems getting it to work on other platforms constantly, false bans, cheaters are still at large more than ever, there's bad administrators on community servers by the dozens, there are immature trolls and children everywhere in the game, time investment to progress is ridiculous and the list goes on. it's not just the Blueprint System that has caused this situation. It is a culmination of many things.

Developers that release games from Early Access in such a bad state tend to not win popularity. They didn't even complete what they were supposed to before leaving Early Access, but that was all ok by them since they absolve themselves of any responsibility as they stated so on the roadmap. The least they could have done is extensively polished the game and made it stable and balanced, but they couldn't even do that so exit from Early Access would be received better. They got all the funding they needed to move onto Ruin so they can milk that game in Early Access too and release a half baked game.

What more is there to say? History and statistics show what you've said to be true. To have a population drop as much as it has right after this game left Early Access shows this game is in a very bad state. Most people I know have moved onto other games and won't waste their time in Rust anymore.

You can't keep beating an untethered horse with a stick and expect it to not run away. This is what EAC, Facepunch Studios and the community have done to Rust.
Last edited by BORG; Mar 20, 2018 @ 4:46am
BORG (Banned) Mar 20, 2018 @ 1:22pm 
Originally posted by Daddy:
Better research properly before letting your nonsense out again.
Rust got a average player base of 30k the last 30 days, February was 33k which are top rates. If you look at the steam charts the last month was the 4th highest avarage player base EVER
It just proofes the point that you jump on every bandwagon you get to spread your lies.
Every one with a working brain can see that.
Rust is more alive than ever.
Heh
Lies? You just can't accept the truth. You are so sucked into a cult following anything.
Even the negatives look good to you. Yeah, the population popped and then dropped. You forget to mention that part, but you're a Stan.

There was a -3.35% player gain for February (Early Access release). Yeah, players are skyrocketing! Rust is more alive than ever! So what, it peaked to 68,204 players that's a very, very small growth rate of peak players from 66,194. That's only a growth of 2,010 players - many of which were likely people coming back to see if Rust improved, but noticed it hadn't and quit playing again.

Now in March we see the same trend. There has been a player reduction of -8.55%. Yes, this game is doing fantastic. It comes out of Early Access and the player base plummets. Seriously, pull your head our your, Facepunch Studios' and EAC's rear end.

Rocket Leage (2015) - less player interactive mechanics, designed properly and polished.

PAYDAY 2 (2013) - the game has moderate player interactive mechanics. The game is polished.

Team Fortress 2 (2007) - the game has moderate player interactive mechanics. The game is polished.

These are only three examples of games doing much better than Rust. Even a game from 2007 is doing better than Rust and one thing those games all have in common is they are complete and polished. Rust is not complete nor polished, yet it exited Early Access in the same state it was prior to exiting Early Access. Wow, big deal there was some graphical updates. Eye candy means nothing when the rest of the game isn't complete, polished and still has oodles of bugs and exploits that should have never made it past Early Access. They keep piddling with nonsense when they should be addressing core problems of the game not farting around with eye candy.

Why do you think they're moving onto Ruin so fast and ditched all their projects they had going last year that they'd been mucking with for years? They know what's coming they're not stupid in that regard. They know they've created a Frankenstein of a game so they're pushing forward into Ruin. You don't think they know this game is doomed? They know very well what's going to happen to Rust and are preparing for it.

Pull your head our your rear end.
Last edited by BORG; Mar 20, 2018 @ 1:23pm
BORG (Banned) Mar 20, 2018 @ 1:52pm 
Originally posted by Daddy:
lol u just turn the facts how u need em. the player base is stable and high. this is a fact.
writing a essay doesnt make it more true.
simple as it is: rust is fully alive and the avarage player base is on one of his best states
The player base is stable? No it is not! How blind are you? I used factual numbers backed by logic and understanding of what is reality. You are such a Stan it's ridiculous. If the player base is in its best state, then why would this game's player base plummet for two months straight after exit from Early Access.

Games that come out of Early Access that are good games generally tend to see a big increase in player base and it stays steady for a while usually until the novelty wears off. Rust didn't even get to see a novelty player base increase for any length of time in post Early Access. The population popped and then flopped by a whopping -12.1%. A good game that is doing well receiving a -12.1 player reduction within not even two months after leaving Early Access is bad. I don't care what game it is a pop and drop so drastic on such an event is not a sign of a good game that is well rounded and polished. Sorry, but that is just how it is.
BORG (Banned) Mar 20, 2018 @ 2:02pm 
Originally posted by Daddy:
so u wanna proof ur wrong statement with insults?
congrats mr troll
I did not insult you at all. I asked how blind you were. That is a question not an insult. I called you a Stan too, yes. That is not an insult either it's just a word that is comparative of being fanatical. Stop playing the snowflake games. Stop using the word troll too you are horrible at knowing where and when to use the term.
Last edited by BORG; Mar 20, 2018 @ 2:03pm
Epoch Mar 20, 2018 @ 2:10pm 
I'm quitting this game from the rampant cheater problem.

It's a problem. 5-6 bans a day from people just *I* ran into.

It's fun to die like this over and over again.
https://dl.dropboxusercontent.com/s/wa1dl73q717qpd8/Screenshot%202018-03-20%2001.22.43.png

I hope this game loses 90% of it's playerbase
0.0M Distance shots that just materialize through walls inside of your head. Fuggin neat man. Good game.
Last edited by Epoch; Mar 20, 2018 @ 2:11pm
BORG (Banned) Mar 20, 2018 @ 2:21pm 
Originally posted by Daddy:
keep crying
People aren't crying. They're just opening their eyes and seeing this game for what it is - one huge money making cheat fest.
BORG (Banned) Mar 20, 2018 @ 2:31pm 
Originally posted by Epoch:
I'm quitting this game from the rampant cheater problem.

It's a problem. 5-6 bans a day from people just *I* ran into.

It's fun to die like this over and over again.
https://dl.dropboxusercontent.com/s/wa1dl73q717qpd8/Screenshot%202018-03-20%2001.22.43.png

I hope this game loses 90% of it's playerbase
0.0M Distance shots that just materialize through walls inside of your head. Fuggin neat man. Good game.
I don't blame you. It's bad. Having administrated Rust servers for quite a while in past, It became very apparent that cheating was a huge problem. The things I've seen that EAC doesn't catch is insane and when EAC does catch the cheats, people just find another workaround because it's easy. The game code and the network engine are vulnerable so there is always going to be a way to cheat and bypass EAC completely. Until the core of the game is changed Rust's fate is sealed by cheaters. Couple that alongside the imbalance and half baked mechanics and the game just loses its appeal.

More soon than later, the stage curtain will likely be drawn and that will be the end of Rust. Ruin will then emerge as their new Early Access title and be the new cash cow to milk Early Access all over again. Hell they probably wouldn't have even patched Chunks last year in November if they hadn't noticed me and some others talking about it. It sat for literally almost two entire years as of April this year, without receving a single update! They claimed on ther developer description that the game would be finished in two to four months. Ha!

Then there was Facewound that took five years (2003-2008) to be finished which was released as freeware because it took so damn long to be completed and it was a game out of time. Lots of people don't even know about that game, but it was another laughable failure of Facepunch Studios. Then there's the half a dozen projects they canned last year to make room for Ruin - their next Early Access title most likely to milk just like they did Rust in Early Access. Not a whole hell of a lot has come out of Facepunch Studios in fourteen years that wasn't a messed up or severely delayed game.
Last edited by BORG; Mar 20, 2018 @ 2:38pm
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Mar 19, 2018 @ 9:38pm
Posts: 7