Rust
*** Sami **** Jun 30, 2017 @ 10:36pm
whats is CooldownHack and ReloadHack: T+6s
hello , i have this message from my server , its from only one player ?
so is he use ahack ?


fromplayer AttackHack: Player stalled (rocket_launcher.entity with 1.887614s)
fromplayer AttackHack: Player stalled (axe_salvaged.entity with 2.504241s)
fromplayer AttackHack: Player stalled (axe_salvaged.entity with 2.504241s)
fromplayer CooldownHack: T-0.046875s (axe_salvaged.entity)
fromplayerCooldownHack: T-0.046875s (axe_salvaged.entity)
fromplayer CooldownHack: T-0.2734375s (axe_salvaged.entity)
fromplayerCooldownHack: T-0.8984375s (axe_salvaged.entity)
fromplayer CooldownHack: T-0.609375s (axe_salvaged.entity)
fromplayer AttackHack: Player stalled (axe_salvaged.entity with 1.863285s)

ReloadHack: T+6s (ak47u.entity)
Last edited by *** Sami ****; Jun 30, 2017 @ 10:37pm
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Showing 1-6 of 6 comments
Ciastek Jul 6, 2017 @ 1:46pm 
I have this message too.. anybody knows?
Last edited by Ciastek; Jul 6, 2017 @ 1:47pm
ThePiercedWeirdo Jul 11, 2017 @ 5:09pm 
n00b admin here. I'm getting similar reports. Is this just because of the new EAC update? But I'm getting it from random players. I'm I running a server full of hackers or something? I'm just curious as to what these mean. Most of my messages are about low end tools or even rocks.
Last edited by ThePiercedWeirdo; Jul 11, 2017 @ 5:11pm
Banzai Jul 11, 2017 @ 5:32pm 
It comes from players using scripts/hacks to get around cooldowns, reload times etc. You used to be able to remove client animations on medical tools for instant re-use and other exploits like that. They're now fixed for the most part and when it's attempted the server logs it.

Those players are likely using out of date hacks.
Last edited by Banzai; Jul 11, 2017 @ 5:36pm
ThePiercedWeirdo Jul 12, 2017 @ 7:34am 
I was doubting the whole hack thing since I was getting the same reports on myself. But I may have been noclip building at that moment which is more or less a hack. Time to keep a better eye on the players. My server is low pop to the point of dead. No more than 2 people on at a time, so I haven't had any issues withe people interacting with eachother. Nobody "screaming" HAXXX over chat.

Most of the hack reports are about building, hitting barrels with rocks and attacking critters with stone hatchets. Mostly harmless in my eyes. I figure it's a concern once it starts reporting player on player.
Banzai Jul 12, 2017 @ 8:36am 
Originally posted by ThePiercedWeirdo:
I was doubting the whole hack thing since I was getting the same reports on myself. But I may have been noclip building at that moment which is more or less a hack.

https://rust.facepunch.com/blog/devblog-162/

Hacks & Exploits
André Straubmeier

I've added a bunch of additional server side checks to counter various exploits and hacks. The deploy time when switching weapons is now verified on the server, and medical tools can no longer bypass their cooldown by stripping the animation from the client. Various RPC calls now have additional checks in place to prevent invalid interactions, and player hack reports are finally also logged on the server so server owners can keep track of them. On top of that any violation of server side checks is now logged to EAC so it can be used by us when investigating hack reports. A false positive in our speedhack detection, that could incorrectly snap players back when sliding down the sides of mountains, was fixed.

Could be something else, but since it's specifically triggering the updated hack logging, I doubt it.
ThePiercedWeirdo Jul 12, 2017 @ 11:39am 
Yeah. I'll be keeping an eye on those players for sure then. They can run around speedhacking barrels to their hearts content. But once they start taking out other players I'll drop the ban hammer. Unless it's players that are both running hacks. Then they can have at it. Kind of a gray area I guess. My server has been gaining more traffic lately but not really enough to really consider it having a population.

There's one guy who's logged a lot of hours and he seems to be the one that gets the most hack reports. But he doesn't seem to use an aim bot. Or his aim is so terrible that it doesn't help. Only managed to get one hit on my naked a$$ with a bolt and it hardly did any damage. The rest of the shots kept zipping by my head. Or maybe he's a really good shot and they were just warning shots. Who knows. I'll try triggering some air drops to draw him out and keep an eye on him.

And thinking back. When I was getting the hack reports on myself it was when I was running Oxide. And everyone was getting hack reports. I'm guessing the plugins were causing conflits. Or maybe a config I set was screwing something up. I think I removed it fully. Or if I remember right the monthly wipe kills Oxide, so it shouldn't be doing anything screwy now.
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Date Posted: Jun 30, 2017 @ 10:36pm
Posts: 6