The only aim in Rust is to survive. To do this you will need to overcome struggles such as hunger, thirst and cold. Build a fire. Build a shelter. Kill animals for meat. Protect yourself from other players, and kill them for meat. Create alliances with other players and form a town.
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Most popular community and official content for the past week.
[rust.facepunch.com]Major changes incoming: Building 3.0, base upkeep, two new radtowns, procgen improvements, Hapis Island updates, and more. This patch wipes servers and blueprints. Enjoy!
Bases repair themselves if upkeep resources are in TC
Bases require upkeep resources to be kept in TC
New on/off sounds for a bunch of deployables
New active/burning loops for a bunch of deployables
New searchlight movement sounds
New open/close sounds for a few deployables
New Junkyard monument
New procedural roads art
Brought back old caves (Hapis)
Added "Pumping station" and "Abandoned Boat" loot areas (Hapis)
Added Launch Site (Hapis)
Added Ice sheets and Icebergs (Hapis)
Added new static quarrys (Hapis)
Foundations can now be placed at a half height offset
Added half height walls
Fixed various wall stacking exploits
Roofs occupy wall sockets and can no longer be used as honeycombs
Building privilege is emitted by the entire building
There can only be one tool cupboard per building
New monument placement algorithm
Procedural roads now connect to monument roads
Print last placement error in chat when pressing LMB while placement guide is red
New power line placement algorithm
Tool cupboard can store upkeep resources
Fixes to older radtowns (Hapis)
Fixes to loot and ore scarcity (Hapis)
Monument chainlink fences can be shot through
Roads are no longer split in half by rivers
Fixed gaps between roads and terrain
Fixed roads sometimes being partially flooded
Fixed hammer highlight on wooden triangle foundations
Fixed weird camera movement when jumping introduced last patch
Small Furnace Art Updated
Complete rework of site A (Hapis)
Moved Site B to east coast (Hapis)
Reduced size of arctic biome slightly
Increased size of arid biome slightly
Health bars are only visible when damaged or holding a hammer
Grenades inherit player movement velocity
F1 grenade has larger blast radius
Dropbox is now Tier 1 WB
Stone Spear no longer requires WB
Experimentation at WB1 costs 75 scrap instead of 100
Armored building tier costs 25 hqm and no wood/stone
Armored doors have had their costs reduced accordingly
Rust bug/can make you ban bug
This is a serious problem i got banned from whole rust because of this.
I was making other people lagg that came near me im talking to the server admin and he said i was making other people lagg and go up over 200+ Ping. But no one told me i was making th...
Played this game for over one hundred hours in first week, and built a really cool base on a server that was not that busy . Another clan came on and it took them a half hour to raid our two man base, with us inside it. My buddy is so mad but I understand that’s the game
Do not play if you cant understand that you will most likely lose everything you have worked for to build.
Its fun Dont waste your time making a big nice base. Build small and keep a plan b base
A how to on improving your resources, production, and efficiency from the perspective of an economics student. Learn why you end up with less stuff, when you have more people, and how to keep more stuff, and have more people.
Blue prints are garbage!! Makes solo play impossible and doesn’t motivate me to start all over again every month.. at least make them not wipe or make them more available with more available scrap it takes all moth to get a ♥♥♥♥ing gun are you serious!!...