Pubblicata: 25 dicembre
There's a common complaint among fans of horror video games that very few of the titles in the genre have any real subtlety anymore. It's hard not to agree after having played such games as Dead Space or any recent Silent Hill game. Slender: The Arrival at least attemps to reverse that trend by waiting until around the twenty-minute mark to actually show the eponymous character on screen. Even so, The Arrival is little more than an amalgamation of boring horror cliches that do very little to actually frighten the player once they've figured out the game's basic mechanics.
The main premise of Slender is that you are a guy... or a girl... looking for someone named Katie. It's not exactly very big on the details, and I guess the developers wanted to leave those up to the player so that they wouldn't have to go through the trouble of writing an actual plot. The player spends most of the game wandering through a forest that's roughtly the size of an average high school auditorium looking for "clues" that look more like the drawings of a troubled 9-year-old who thinks he's "so hardcore". All the while being pursued by some faceless guy in a suit that was likely ripped off from Agent 47.
Let me step away from the idiotic premise for a moment, so that I can harp on how technically unimpressive the game is. Notwithstanding the fact that it's only $3 on sale (honestly, it's not even worth that much). The Arrival looks like just another generic "indie" game that was developed by a team of college kids in their mothers' basement. The lighting is godawful; the player's flashlight is the only light source that actually illuminates the surrounding area. Aside from the player character's head bobbing back and forth, there is no animation to speak of. Slenderman appears out of view and causes some cheap distortion in the player's view. That's it. Nothing else. Even the game's indie credentials don't absolve it from the fact that it was obviously developed on a shoestring budget by a bunch of people who have no idea what they're doing. The "soundtrack" consists of a handful of boring ambient tracks that try desperately to create a tense and oppressive atmosphere, but manage to fail at both, only serving to exacerbate just how boring the game actually is.
Aside from all of that, between the bad lighting, poor level design, and sparse information, the game's main objective is too difficult, and the game itself too uninteresting to inspire the player to rise to the challenge. If you have a friend or family member who is into Slenderman and also under the age of twelve, this might be a worthwhile purchase. Otherwise, don't even bother, just stick to Marble Hornets.