Valdis Story: Abyssal City

Valdis Story: Abyssal City

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Haunted Feb 5, 2014 @ 2:42pm
Getting the divine dust and horrible platforming design
I cannot finish this particular timed trial (Engineer's Palace, ice tower + bolt jump) and I'm not wasting another fifteen minutes trying. Is there any accessory that improves jump height? Will upgrading the lightning soul improve bolt jump's range? Is there any shortcut that I can take to make this one infuriating aspect of the game easier to conquer?
Last edited by Haunted; Feb 5, 2014 @ 2:49pm
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Showing 1-15 of 21 comments
azamoth66 Feb 5, 2014 @ 5:46pm 
What exactly is making it so hard on you? Remember that when holding onto a ledge you can push the opposite direction to automatically jump off the ledge.

But to answer your question I don't think upgraging the bolt soul helps you jump any higher.
Uratoh Feb 5, 2014 @ 7:00pm 
Make sure you hold down the button for jumping...This may sound stupid, but I used to have trouble with that jump, too. The jump could use a bit of work, it's kind of 'made so you can't get the dust without fighting Treu'. The section could use a small bit of redesign because it is a tad frustrating, though.
Razielite Feb 5, 2014 @ 9:29pm 
I swear the design just could not be more perfect ! ITS TOO perfect that i even doubt that the devs are actually humans ! no offence but the Flaw here is in you players , who just cant get around this Platforms oh my god guys ... stop killing me with (Tower + Ziggurat ) Being hard posts !
Uratoh Feb 5, 2014 @ 10:33pm 
Originally posted by FIRE_KEEPER:
I swear the design just could not be more perfect ! ITS TOO perfect that i even doubt that the devs are actually humans ! no offence but the Flaw here is in you players , who just cant get around this Platforms oh my god guys ... stop killing me with (Tower + Ziggurat ) Being hard posts !

it's not so much that it can't be done, it's that these two points (the ice pillar bolt jump and the Demon Widow Knockback) are more 'frustrating' than they really aught to be for less experienced players. S-ranking the bosses, beating it in short times, etc, takes a lot of skill, but these two points are more 'traversing the world' even if only once. The completion of them actively gates any player from progressing if they can't get past, and both points cause a lot of frustration. They should be smoothed out to, and you're going to be upset I use the word accessable, but they have caused people to give up without actually getting into the real beef of the game, where the fun lies.
Razielite Feb 5, 2014 @ 10:47pm 
A player should NEVER play Godslayer mode without having game Experiences ... honestly ... and the bosses in lower modes are really easy ,
as for the platforms ... i would hate if they edit the game for some noobs who cant get over it ... MAYBE in normal mode make it easier for them , or just they can watch 1 single video on how to finish it ..
Uratoh Feb 5, 2014 @ 11:04pm 
Originally posted by FIRE_KEEPER:
A player should NEVER play Godslayer mode without having game Experiences ... honestly ... and the bosses in lower modes are really easy ,
as for the platforms ... i would hate if they edit the game for some noobs who cant get over it ... MAYBE in normal mode make it easier for them , or just they can watch 1 single video on how to finish it ..

That's the thing. these two points are outliers. the Demon Widow is not a 'boss', and her knockback move will repeatedly throw people off a platform, forcing them to redo the entire sequence to get back up there. This isn't a 'Godslayer' thing, this is an 'all difficulties point of frustration'. Yes, hard difficulties should be hard. that's fine. But these two points, specificly, are high frustration points for newer players. Are you so elitist you want them to prevent other people from even beating the game on normal, despite getting so far, even on the lowest difficulties?
Razielite Feb 5, 2014 @ 11:06pm 
what i said is that i wish they get it easier in the lower difficulties , and i honestly finished it from the first time i played the game and thought it was tricky .. but i guess i cant compare myself to other people that plays games and fail because i live with this ( If someone else did it .. why cant i ? )
Uratoh Feb 5, 2014 @ 11:57pm 
Originally posted by FIRE_KEEPER:
what i said is that i wish they get it easier in the lower difficulties , and i honestly finished it from the first time i played the game and thought it was tricky .. but i guess i cant compare myself to other people that plays games and fail because i live with this ( If someone else did it .. why cant i ? )

Some people are better at certain things than others. I might have actually given up if the Widow enemy had been there when I first went through the Zigguraut...the witches were bad enough, really, but at least now the sequence to get back up isn't so bad. The problem with Demon Widow is that since the archers can stun you, and she can knock you off the platform so easily, it feels 'cheap' while up to now the game has mostly 'felt' fair if hard. As for making it easier...they could add in some platforms on lower difficulties, possibly, or retune her knockback...

I'm more concerned with how it appears to new players in this specific instance.
CobaltMonkey Feb 6, 2014 @ 1:56am 
And that guy's only concern is boosting his own ego. Obvious troll is obvious. Please stop feeding him, Uratoh. He is clearly too l337 for your logic and sound reasoning to have any effect. You're no match for his mad ego-boosting skills.

As for me, I'll point to what Azamoth66 up there says about the ledges. The way they work can be somewhat counter-intuitive. For example, it seems to me that when I want to jump away from a wall I should be pressing the jump button, not just a direction. Moreover, the jump button actually pulls me up onto the ledge (and in this instance into an electric zap) when it feels like that would be the time I should press the direction I want to go.
Now, does this somehow make the game unplayable? Of course not. You can adjust to that stuff without a great deal of trouble. I still think it's worth a little constructive criticism.

In regards to the OP's question, I would say Azamoth66 and Uratoh are quite right. You have to hit the very height of your first jump before bolting the rest of the way. From there just time your ledge jumps carfully.
Haunted Feb 6, 2014 @ 9:56am 
I managed to get the dust last night...after over twenty minutes of retries. Before I go into exactly what made this so ridiculous, I'll list my experience with the game up until that point.

- normal difficulty
- none of the bosses (that I could reach) gave me too much trouble other than Manawar and Myrgato; Manawar just required a different approach and Myrgato was attempted without the right equipment & a high demon body count
- got bolt jump before attempting the Ziggurat and had almost no trouble with it or Gernot (only knocked off once by the widow and learned how to avoid it)
- was able to get through most of the time trials without too much stress, but between the dust trial and the mines escape (had more trouble on the second playthrough than the first attempt) I broke my keyboard simply out of anger

So what made the time trial locking dust so difficult for me? The combination of a timed sequence, easily missable ledge forcing me to clear the room again, lightning panels, and navigational controls that aren't sure whether they'd rather climb or leap. I've always hated timed sequences; I can't quite explain the stress something so simple can cause. Couple this with a platforming mistake that means I've got to clear the room again quickly to avoid respawns and subject myself to the same pressure and anger all over again. It's almost insulting when you consider how, in comparison, the mark of valdis is just sitting Gernot's sideboard waiting to be taken.

I've actually gone back and reattempted the dust trial a few times to see if I've improved. I thought perhaps with less stress (since I've already gotten the dust) I'd be able to finish easier this time--nope. Same garbage...can't wait to get here with Reina...

I love aspects of this game--the art, combat, dialogue, story, music--but the platforming sequences in some areas could really do with a change.
Last edited by Haunted; Feb 6, 2014 @ 10:01am
Razielite Feb 6, 2014 @ 10:07am 
i wont even read ... this game is perfect and thats the end of the subject i never loved a game so much stop ruining it
azamoth66 Feb 6, 2014 @ 10:19am 
That is a pretty catastrophic miss jump if you fell out of the room completely. You realize you can change direction mid jump right? All you have to do is jump straight up and then hold left to grab the ledge. Hang on there until the traps stop shooting and press and hold right to leap off and to the next ledge. Up button to climb up and then you run though the door.

Even if you miss the jump you can easily either stop pressing buttons to fall straight down onto the platform or guide yourself back onto it. Between healing magic and the healing assist you can afford to ram into the traps quite a few times before you have to worry about your health at all (though I know they drop your magic power in half, the heal assist still works normally).
Bags Feb 6, 2014 @ 10:24am 
I think the issue you might be having is not understanding how the ledge controls work. Instead of pressing the jump button to kick off a ledge, simply press the direction that you want to go. So if you want to kick off from the left to the right, press the right direction.

The controls in Valdis as far as platforming go can be a bit confusing, but they work really well once you get the hang of it.
Herbalacious Feb 6, 2014 @ 12:16pm 
I think the OP went through a bunch of the same things most of us did during our first play thru. I hated the engineer's palace way more than zig's at first cus I didn't get the ledge jumping until my second play thru. Had a horrible time fighting the boss the first couple runs because I kept hitting the jump button when jumping from ledge to ledge. Practice your jumping from ledge to ledge without pressing jump and you'll make it thru the engineer palace easier.
Blameitonthebooz Feb 7, 2014 @ 6:23pm 
This is so stupid!! The game must be wrong because you're struggling to do a puzzle!!??? The game is made to provoke thoughtful inventiveness. Learn to think, experiment and adapt.
Last edited by Blameitonthebooz; Feb 7, 2014 @ 6:32pm
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Date Posted: Feb 5, 2014 @ 2:42pm
Posts: 21