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that said, its all about understanding how a boss works and how your build works. grinding is less extreme if you S rank bosses (higher exp). normal mode and hard mode are pretty much the same difficulty (normal starts easier, but at endgame its the same difficulty as hard's endgame).
and what I mean with knowing bosses is that "I switched from hard mode to godslayer and could beat it, only just through knowing more about the game"
Leilodin and the Eyes are the three super bosses, they are hard and are meant to be harder than anything else in the game.
there is an item that drops the resistances of the eyes to 0 in focus mode (so you don't need armor and spell ruin)
items, weapons and equips are only useful if you use the ones that work with your build (even grey knight).
and while there are still lost forevers. . . its so much less than it was (its only towns now, you can go back for everything else).
and you don't really need to grind for anything (if you ever do, just restat to all luck, items drop like flies and the restat is from only really basic items (p stones, d rubies, a sapphires).
and three there is a way to raise the level cap (but its a reward from one of the super bosses), that said if you just know what to do, you can beat the bosses way under level (15 for super bosses). most of the bosses are gimmicky or are trying to teach you something and once you learn what it is, they are sooo much easier (take it from a guy who has a lot of trouble beating megaman and fighting games).
The thing is, Valdis Story is not accessible, the difficulty does ramp up, and yes, you can screw your run. But it's also a game with an incredible margin of progression. Your first game might take 20 hours, with quite a few things missed, but it can be reduced to 4-5 hours when you know what to do, and I'm not speaking about speedrunning but 100% runs.
It's also a game where the dev team was really good at hearing the community's feedback while staying true to their core design, and that kept all the promises done during the Kickstarter campain, a feat sadly not as common as it should be.
A few words about the level cap, though : an increase is not needed. Really, it has more to do with understanding the Bosses and their patterns, their weaknesses. A good build will make things easier, because the boss will die quicker, and so you'll have to stay focused less time, but there are also some ridiculously strong builds out there that can pretty much stomp anything. Unarmed Monk's Robe/Fighter's bandage Agi build for exemple. Full Int builds with magical weapons. Full Luk Jester's Watch builds...and so on and so on. So, yeah, a level cap increase is not really that usefull.
The Level Cap where it sits is good ... it basically lets you max out 2 of the 3 Skill Branches. The Stat Gains are solid too; unless you Jack of Trades Build; which is almost always bad in 90% of games unfortunately.
Complaining about End-Game Boss times; uhm, they're End-Game Bosses? What did you expect; 2-shotting them? Though people have basically 2-shotted Leiloden before, fastest time I've seen is like 1:15 lol.
The Missables thing I'll grant you but it is a Metroidvania game afterall or at least it tries to be. Yeah you can miss a lot but on Normal Difficulty this shouldn't be a problem; if it is though ... you should probably be playing on Easy instead.
Also, those items that have "absurd drawbacks for the grind!" are actually amazing for certain Builds. Which is basically the point of Equipment; to enhance Builds. Grey Armor is ah-freakin'-mazing with certain setups.
TLDR: So yeah, I guess Valdis Story just isn't the kind of game for you. It's akin to Metroidvania genres with a Fighting Game twist. If you don't like either; you're kinda screwed for this game lol.
- Upgrade Wyatt's bow to the poison path and use it for the final boss, otherwise you'll be frustrated just like Leilodin
- Some equipments have drawbacks, that's part of a RPG. Protip: mana potions doesn't degrade your boss fight rank, only health potions
- Grinding can be annoying for new players experimenting things, yeah. Only suggestion is using luck equipment or reseting your stats (npc may be dead, though) so you can stack luck to make drops farming faster
- Other characters works different enough, so you may want to try fight those bosses with new characters on new save files as you may get some insight on how to beat it with your current character.
Here I am back again and wanting to at least make it through 1 run but I'm finding that I have absolutely no idea what kind of a build to go with as I have no idea how any of them really play once you actually have a build and not just....a build precursor. I am also having trouble finding suggestions for a good build for a beginner. Obviously I'm going to start with Wyatt as he is the suggested newbie character but I dunno what stat to focus on in the most recent version for something pretty simple and straightforward that I can get through the game with as I learn.
Pick a stat and put every point you get into it. They all work even on godslayer.
Do not forget to use heavy attacks on this build! A lot of your damage will come from them. Also, you should always try to use buff spells like Grace of Light, Frost Blade and Fire Brand.
If you need more help, feel free to ask.
Iirc, "Swift Steps" is either the skill that makes you keep a Skill Cancel if you use it to avoid an enemy's attack or it's the one that lets Skill Cancel recharge slowly, even in Combat.
Either way, it's a good skill to have/get so long as you learn to use Dash/Cancel just before an attack hits. (Unless of course the Skill does something completely different than what I remember lol)
Ultimately though on Normal/Hard you can basically do whatever kind of Build you want. Just don't be stupid and you'll be able to beat the game; some Bosses may give you problems depending on what you set up. And by stupid I mean doing things like dumping points in INT but upgrading your Weapons to use STR while using Armor/Accessories that boost your AGI... when all you do is sling spells.
I'unno, perhaps I'm biased since I play a lot of RPGs and ARPGs but my first playthrough ever I chose Godslayer with Wyatt and after being crushed for the first ~1-2 hour(s) I got the feel for the game. When it came to a Build I was literally doing whatever sounded good lol. "Huh, that gives me extra hits during combo'es. *GET!* Hrmm, this will let me Bleed people and then this one will make me regen/lifesteal while I'm near people afflicted with Bleed. *Double GET!*" 'Course I had a hell of a time with some Bosses; almost every Optional Boss and the Final Boss. The others weren't that bad but I was using Gear to help compensate for whatever weakness or Maximize any strength(figuratively) I had.
TLDR: Just play on Normal and generally do whatever you want. Just don't be stupid and dump everything in STR, spam Magic instead of actually hitting things while wearing stuff that boosts your AGI lol. Then once you've beaten the game or are having impossible times with stuff, then think about Builds. Did you know there's also a farmable reuseable Respec option in-game, letting you Respec as many times as you want?
Edit: One other question. Is it a bad idea for me to try going hand to hand with Wyatt on my first run? If that's not a horrible idea (and I know you said don't worry about a build) and if I wanted to try and build something even half decent with things that are not really had to get....what would you suggest assuming trying this isn't a bad idea? I'm playing on hard mostly cause I want to try and get S rank in the boss battles cause I'm an achievement ♥♥♥♥♥.....or really just love the feeling of scratching something off a checklist.
Valdis Story is one of my first faster paced kinda combat games as a comparison my favourite games are things like Monster Hunter, Dark Souls, slower paced stuff but there's some parallels like observing attack patterns or the wind up for attacks and learning how to dodge them......anywho!
Sharing over. Thanks for all the help, fellows!
I wouldn't recommand beginning with this style, but it is a powerfull one, and Unarmed styles have access to very powerfull gear options, namely the Monk's Robe and the Fighter's bandage, that makes them really really powerfull.
Also, be warned that if you go Unarmed, you don't benefit from Weapon buff spells such as Fire Brand or Frost Blade, unless you equip a "bracer" accessories (that mentions the fact that Unarmed attacks do benefit from said buffs). Heavy Bracers and Fighter's Bandages are some of those accessores, for exemple.
If I'd have to suggest a beginner's build, I'd say King Purgatory (armor ruin, more attack, bonus on heavy attacks), pure Str, using either Goibniu or Gladiator armor (Goibniu may take some practice to unlock, it's in the Fire area), and Tunnel Vision or Heavy Bracers as accessory (again, Tunnel Vision is trickier to get)
Now, it's a bit spoilery, but if I were to recommand one thing, it would be to save all the civilians! On the four villages in the game, three can be wiped out if you don't do some minor quests to prevent their destruction. There are guides here on Steam that describe what to do.
I was hoping to be able to save them, I managed to get S rank against the yeti on normal so I know I can save the 1 place.
Thank you so much for all the suggestions and guidance!