249 of 278 people (90%) found this review helpful
This is a game of trial and error, educated guesses, and mood management. If any of those three things sound unappealing to you, you may want to stay away from this game. If you're interested because it looks sort of like Princess Maker 2, please, do not be mistaken. This is a completely different kind of game, for better or for worse.
Have you ever played a visual novel? This game resembles one. Half of the game is background images with text boxes on top of them, and the other half is menus. However, this is not a visual novel. The story is very light in this game, and forgettable. This leaves the gameplay to keep you interested:
Your princess has a large number of stats, ranging from singing, decoration and dancing, to swords, polearms and archery. You increase these stats by assigning two classes each day. At the end of a day, you choose from several different activities, which alter your mood. Playing in your room will make your princess happier, but more lonely, whereas playing sports will increase her anger with the spark of competition.
Her mood is important because it directly affects how quickly you increase skills during the daily classes. The "depression" mood happens to increase the "decoration" skill faster. Increasing skills is everything in this game, because it runs on a set schedule of story events. These happen at the same time and start off exactly the same, but the way your princess reacts to them depends entirely on how you've chosen to raise her skills. This is the mood management I mentioned. You are often asked to choose an action during story segments, and these can alter the story greatly - or instantly kill you.
The educated guesses and trial and error come from that, and of the fact that you cannot possibly predict when you will need a particular skill. Your princess will randomly be stabbed, poisoned, etc. and if you don't have the right skill high enough, that's all folks! The fun of this game is from starting a fresh game after each death, and planning how you will raise your princesses' skills this time to accomodate the story event you just died on.
If this doesn't sound like something you would enjoy, I would have to advise you to avoid this game, as it is ALL it has to offer. I personally got about ten hours out of it, and I'll probably go back for more someday, but this kind of experience may just not appeal to you.