Sins of a Dark Age > Release Notes > Topic Details
Fyst  [developer] Jul 11, 2014 @ 2:21pm
Version 38424 Release Notes for Sins of a Dark Age - July 15 2014
Heroes
  • Most Heroes now comment when they recall.
  • Most Heroes now utter a cry of pain when stunned.
  • Heroes now have a chance to laugh under various circumstances.
  • Lithoron now says "Is mortal life so fragile?" on enemy kill.
  • Khagas now says "You should have left us to legend" after killing an enemy.
  • Added dust effect for Khagas and Bataar skins.
  • Fix Bataar's Dazing Blow tooltip not displaying the value of the applied slow.
    Reduced brightness of Vallamere's Battle Standard visual effect.
  • Removed "The Guardian lives" from Warden (Bataar)'s Attack Command dialog.
  • Fixed bug where Slag's dialogue for Tar Ball was not being played.
  • Added voice for Rachna eating her cavernlings (Larval Feast)
  • Vexie no longer says "You need a new perspective" when using Resize on herself.
  • Improvements to Drengar's ability visual effects.
  • Improved Xeros Detonate visual effect.

Crafting
  • Crafting goods now grants XP. Tooltips describe how much XP each good will grant.

Items
  • Passive Income items and Conscript items now sell for 40% of their purchase cost rather than 70% like other items.

Occult Talisman
  • No longer grants Magic Penetration.
  • Now has Passive: Your basic attacks and single target abilities that deal Magic Damage reduce affected enemy heroes' Magic Resistance by 10 for 5 seconds.

Misc Gameplay
  • Fixed a bug where the team values of Largest Killstreak and Largest Multikill was adding all player values on a team together instead of just using the max value per team.
  • Increased size of catapult projectiles.

Front End
  • Fixed the bug where you were unable to remove points from a HeroKit's Attack Power attribute bar.
  • Changed the + symbol to a greyed out backpack to indicate an empty Gear slot.
  • Added a GearPoints spent/max panel in the hero kit panel.
  • Fixed bug where if you have more than one herokit page, switching pages would cause the page contents to be empty.
  • Most Win Hero Count no longer considers Heroes with 0 games won.
  • Added a line in the Hero Overview tooltip to display "Most Victorious Hero" data if it is a hero in that player's most victorious hero list.
  • Game Reward Panels now don't show up if there is not a player in that slot.
  • Adjusted the alignment for the Game Reward panels so they'd be fully centered on the Game Over Window.
  • Fixed bug where old game state was showing up on tooltips for players.
  • Added last login time to tooltip for friends.
  • Removed the LobbyPanel for the ActivityBox and implemented a tooltip for the play button instead.
  • Fixed bug where double whisper chat messages where being received.
  • Games now only show up in the game history list when they are complete.
  • Can no longer send empty strings through chat.

HUD and User Interface
  • Fixed various issues with pressing screen panels.
  • Fixed issue with pressing the ability bar buttons.
  • Ongoing tooltip improvements (still a work in progress).
  • Glyphs now render their tooltip descriptions in a more consistent fashion with other item and abilities.

Misc
  • Vice system improved to handle various ways it was being abused.
  • Fixed bug where it could take a long time to rejoin a game.
  • Fixed some corrupt HeroKits.
  • Fixed disconnected icons showing up incorrectly.
  • Fixed a variety of incorrect strings.
  • Fixed potential bug with trades.
  • Fixed some crashes.
  • Various performance improvements.

Amendments
  • Fixed bug where Plague Verics would abandon targets that they couldn't detect (e.g hidden in brush).
  • Reduced some of the low end frequencies on the dialog for all heroes with masks/helmets in order to somewhat reduce the muffling effect, which should make those voices a bit clearer.
  • Fixed bug where accounts were ending up with multiple stacks when there should only be one.
  • Crafting now correctly gives experience.
  • In game reports player levels are now displayed at the time the game occured instead of the current player level.
  • A large amount of server code has been updated for stability, performance and reliability.
Last edited by Fyst; Jul 15, 2014 @ 4:21pm
Showing 1-15 of 18 comments
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Razvan Jul 11, 2014 @ 2:38pm 
Occult Talisman
No longer grants Magic Penetration.
Now has Passive: Your basic attacks and single target abilities that deal Magic Damage reduce affected enemy heroes' Magic Resistance by 10 for 5 seconds.

Well, at least you didn't change the Shroud of Corruption, but from my point of view this change is a Rachna debuff.
love smoking weed Jul 11, 2014 @ 3:46pm 
we need new heroes the game is booring,ikant play any more

Fyst  [developer] Jul 11, 2014 @ 3:54pm 
Originally posted by mazohista:
we need new heroes the game is booring,ikant play any more

The varied Heroes in there now satisfy our goals for this stage of Early Access. We'll be adding more as required and we expect there to be a lot more by the time we leave Early Access.

According to your Steam profile you've played just over half an hour (.7 hours). Perhaps its too early to come to the conclusion that they are all boring? If for some reason that is a mistake and you have mastered all the Heroes it would help out Early Access if you could summarize what about the current Heroes makes it boring so we can fix them - after all, that is why we are in Early Access :)

Finally, there are also lots of other aspects of the game that I think will help alleviate your boredom once you've explored a bit more.
Last edited by Fyst; Jul 11, 2014 @ 4:30pm
Lorgar Jul 11, 2014 @ 5:34pm 
Thank you for the update guys! The dust clouds will be nice and I like the Front end improvments! Keep up the good work!
Rivaris Jul 12, 2014 @ 9:24am 
Still no tank item ballance no reason to log in cu next patch
Tug  [developer] Jul 12, 2014 @ 10:34am 
Originally posted by Rivaris:
Still no tank item ballance no reason to log in cu next patch

I would say a good reason to log in is to test the game to get the balance ready for when it is released. If you have any examples or suggestions regarding the items balance, please don't hesitate to make a post about them :D
Rivaris Jul 12, 2014 @ 1:19pm 
i did a month ago, most tank items are useless in there current form because of how fast you max out on reduction.
Corpsefoot Jul 13, 2014 @ 5:43pm 
He's right, he did haha; I'll try to link you the three relevant posts about item balance again =P
Tug  [developer] Jul 13, 2014 @ 6:41pm 
I saw them, however it doesn't mean there can't be new ideas too! Or ideas in other areas. There is always a good reason for testing :D
Zorrona Jul 14, 2014 @ 4:01am 
this game need players more than new heroes. it's quite impossible to me to play more than one match/day...
Petrolem Jul 14, 2014 @ 3:08pm 
nice update some good improvements. it would be nice to have a new map or 2 to play on. sunken forest is nice but a new one could spice it up abit and keep it fresh not so repetative.
thanks
manny the veric king Jul 15, 2014 @ 7:19pm 
Be sure to check out the amendments for notes on today's hotfix!
TheUnknown Jul 15, 2014 @ 8:55pm 
Buff Vallamere? I don't think his ulti is that great.
Last edited by TheUnknown; Jul 15, 2014 @ 8:55pm
ChibiCthulhu Jul 15, 2014 @ 11:10pm 
Originally posted by TheUnknown:
Buff Vallamere? I don't think his ulti is that great.

His current ultimate is pretty much useless. But worry not, the ultimate is getting re-worked a bit and improved, along with other skills.
N₂O Jul 16, 2014 @ 3:37am 
Originally posted by Fyst:
  • Lithoron now says "Is mortal life so fragile?" on enemy kill.
10/10 best patch NA
Last edited by N₂O; Jul 16, 2014 @ 3:37am
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