Sins of a Dark Age > Release Notes > Topic Details
Fyst  [developer] Jul 3 @ 2:10pm
Version 38166 Release Notes for Sins of a Dark Age - July 3 2014
General Gameplay
  • Tower targeting visual effect increased in size.
  • Updated visuals for generic impact damage.
  • Added Player disconnected lightning bolt to team status bar.

Heroes
  • Slivus - Added death rattle and hiss.
  • Vexie - visual effect update.
  • Beroth - Thorndrake skin retextured and model updated.
  • Drengar - Drengar now laughs if he kills an enemy Hero while berserk from Berserker's Rage. Updated his default skin voice and added various ability sounds.
  • Vallamere - Updated sounds for Vallamere's Might of the Empire.

Hero Gear
  • Added new art for Apprentice Gear.
  • Fix stat value not being shown on Executioner's Hood's tooltip.
  • Added new Sunshifter Flail, Shield, and Staff gear and recipes.

Glyphs
  • Updated glyph sound effects.
  • Fixed Anguish and Bulwark upgrade sound effects not working properly.

Items
  • Fixed missing art for Frostbite Wand buffs.
  • Charger's Sabatons - removed facing constraint to activate (though you still must face an enemy hero to gain the MS bonus).
  • Vision Ward - duration increased to 240 from 180 seconds
  • Detection Ward - duration increased to 240 from 180 seconds
  • Shroud of Corruption - Special power reduced to 50 from 60 and aura radius reduced to 4.5 from 7
  • Nimbus Sword - Attack Power reduced to 15 from 16
  • Added on hit sound for Rageborn Claws' active.
  • Removed on hit sound for Earthshaker Maul.
  • Added sound for Chilling Chestplate.
  • Added lore for all shop items.

Resurger
  • Attack Power increased to 25 from 20
  • Magic Resistance increased to 40 from 35
  • Active ability's initial shield reduced to 350 from 400
  • Active's stacking shield from basic attacks now increases the current and max shield rather than just replenishing lost shield (i.e. the shield now always gets stronger when you attack until max stacks instead of only doing so if the shield had taken damage).

Quests
Path to Ascension
  • Changed visual effects to reduce team color confusion.
  • Fixed bug with picking up chalice.

Tower Siege
  • Updated various visual effects.

Map
  • Began work on improving North/North East art.

FrontEnd
  • All steam assets now have a button to "Open in Wiki".
  • Increase chat message size to align with Twitch's max.
  • Fix Steam chat messages being too long for in-game chat windows.
  • Now always send messages over Steam and ICO when whispering to be consistent with how chat is received. Also guarantees that you can chat with someone not playing the game from within the game.
  • Fixed KDA rendering order in player summary tooltip.
  • Added tooltips for Start Match Search button to explain why you are unable to to start a match search.
  • Now remember the last player dialog's view per player account when navigating the inspect dialog (ex. summary on one player vs game history on another player).
  • Fixed bug where right clicking players in game report panel would not bring up right click menu.
  • Double clicking to open player inspection wired up to game report panel.
  • The buy button for the GoodLink panel in the blog header panel now shows the price.
  • The Blog/Store banner buy buttons are now always visible instead of only on cursor over.
  • Added a "Right Click to Remove." line of text to Editable Hero Gear Slots for the HeroKits.
  • Added a Tool Tip to the SOADA logo in the Front End Top Bar to let players know clicking it will take them back to the home page.
  • Profile -> Heroes now has sparklies over top 3 heroes instead of outline.
  • Added glowing overlay to Play button on front end Top Bar for when you are in a game lobby but do not have the Play screen selected.
  • Improved how shop window dragging works for item guides.
  • Added SubTitles to BlogPosts.
  • Fixed the bug where GameStatistics Rows weren't rendering the cursor underlay.
  • Added a Games Remaining line to the Warning level tooltip.
  • Added sounds for the player assembly finishing.
  • Added Player Assembly sounds for Matchmaking Success/Fail.
  • PagePickerPanel in the HeroKitPanel now only shows when there are more than 1 HeroKitSlots.
  • Adjusted chat box size to use whole area in regular, party, game set up, and avatar lobby chats.

Misc
  • Fixed bug where players were not leveling up if their experience was exactly the experience needed.
  • Added functionality for the new fancy Steam Commodity trading interface for certain good types (ingredients, recipes, etc).
  • New tooltip texture.
  • Various layout improvements.
  • Various text updates.
  • Updated descriptions for many materials.
  • Various optimizations.
  • Fixed crashes.
  • Added new send bug report button to escape menu.
  • Temporary experiment: Until high level players can be more consistently matched against similarly leveled players Attribute points and Gear points will be scaled back to the lowest level player in the match. Place your highest priority Hero Gear in the bottom slots because if Hero Gear needs to be balanced for the match, because gear will be disabled from top to bottom to meet the Gear point quota.
Last edited by Fyst; Jul 11 @ 2:26pm
Showing 1-15 of 31 comments
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Tug  [developer] Jul 3 @ 2:38pm 
Originally posted by Fyst:
Temporary experiment: Until high level players can be more consistently matched against similarly leveled players Attribute points and Gear points will be scaled back to the lowest level player in the match. Place your highest priority Hero Gear in the bottom slots because if Hero Gear needs to be balanced for the match, because gear will be disabled from top to bottom to meet the Gear point quota.

I like this experiment!
Last edited by Fyst; Jul 3 @ 3:05pm
Zinovy Jul 3 @ 3:11pm 
Good stuff!

Now if only characters would do a sweet uncontrollable spin when a match ends this game would really go to the next level.
Red Menace Jul 3 @ 3:19pm 
I have a suggestion that your temporary experiment should lower the prices hero gears in market. someone wants to sell me Recipes: Gilded Lantern and Soulphage Amulet for 0.01$? please please please)))
Last edited by Red Menace; Jul 3 @ 3:20pm
Tug  [developer] Jul 3 @ 3:25pm 
Sorry Red! The market prices are dictated by the community's supply and demand!
Oz Jul 3 @ 3:35pm 
Originally posted by Zinovy:
Now if only characters would do a sweet uncontrollable spin when a match ends this game would really go to the next level.

Agreed!
Fyst  [developer] Jul 3 @ 3:42pm 
LOL! Now you know I'm going to have to come up with something to run with this joke :P
Last edited by Fyst; Jul 3 @ 3:42pm
Xraid Jul 3 @ 4:27pm 
how am i supposed to handicap my self now :< i was already running wtih no gear/stats
Fyst  [developer] Jul 3 @ 4:36pm 
Originally posted by Xraid:
how am i supposed to handicap my self now :< i was already running wtih no gear/stats

Start drinking well before you start playing. And don't stop while you are playing :P
Last edited by Fyst; Jul 3 @ 4:37pm
Lorgar Jul 3 @ 5:42pm 
Originally posted by Zinovy:
Good stuff!

Now if only characters would do a sweet uncontrollable spin when a match ends this game would really go to the next level.

This upgrade was forgotten yet again. If some of us players can have this as an itme upgrade it would be greatly appreciated lol.
edaw6282 Jul 3 @ 8:26pm 
Originally posted by Tug:
Originally posted by Fyst:
Temporary experiment: Until high level players can be more consistently matched against similarly leveled players Attribute points and Gear points will be scaled back to the lowest level player in the match. Place your highest priority Hero Gear in the bottom slots because if Hero Gear needs to be balanced for the match, because gear will be disabled from top to bottom to meet the Gear point quota.

I like this experiment!

i agree
this is very much needed with such a small community. it sucks having 3-5 premades 30+ players vs a team of ppl under 10 haha
Last edited by edaw6282; Jul 3 @ 8:26pm
edaw6282 Jul 3 @ 8:27pm 
Originally posted by Zinovy:
Good stuff!

Now if only characters would do a sweet uncontrollable spin when a match ends this game would really go to the next level.


or the final fantasy 1 arms up and down celebration!
DTSlayer The Veric Slayer Jul 3 @ 10:21pm 
Team 37365!!!!!
Red Menace Jul 4 @ 12:42am 
the next step, necessary to prohibit create teams for players above 25 LVL. it would be honest. Chibi I have already recorded in the blacklist, and I will put him unrespect every match for organization groups and a series of victories in 20 minutes at the meeting, also recommend it to do all players. I think we are not interested in gaming for 20 minutes and respect for the people who make 500 victories thanks to the use of old ties. It is corruption in this game and it's time to get rid of.
ChibiCthulhu Jul 4 @ 1:17am 
Originally posted by Mr.RedMenace:
the next step, necessary to prohibit create teams for players above 25 LVL. it would be honest. Chibi I have already recorded in the blacklist, and I will put him unrespect every match for organization groups and a series of victories in 20 minutes at the meeting, also recommend it to do all players. I think we are not interested in gaming for 20 minutes and respect for the people who make 500 victories thanks to the use of old ties. It is corruption in this game and it's time to get rid of.

You used to team up with me every time I'd invite you, and now you turn around, delete me from the friend list without even saying anything and you say that you'll thumb me down after every match and tell everyone to do the same?

Also I don't just team up with "old ties", I also invite newbies in my team when I've got a spot and they need a team. It's also not corruption, the party system exists so you can team up with people. If devs didn't want people to team up they wouldn't put this system into the game.

So teaming up with people is definitely not a valid reason to get reported and viced for. I hope your vicing privileges will get disabled due to this.
edaw6282 Jul 4 @ 2:04am 
Originally posted by ChibiCthulhu:
Originally posted by Mr.RedMenace:
the next step, necessary to prohibit create teams for players above 25 LVL. it would be honest. Chibi I have already recorded in the blacklist, and I will put him unrespect every match for organization groups and a series of victories in 20 minutes at the meeting, also recommend it to do all players. I think we are not interested in gaming for 20 minutes and respect for the people who make 500 victories thanks to the use of old ties. It is corruption in this game and it's time to get rid of.

You used to team up with me every time I'd invite you, and now you turn around, delete me from the friend list without even saying anything and you say that you'll thumb me down after every match and tell everyone to do the same?

Also I don't just team up with "old ties", I also invite newbies in my team when I've got a spot and they need a team. It's also not corruption, the party system exists so you can team up with people. If devs didn't want people to team up they wouldn't put this system into the game.

So teaming up with people is definitely not a valid reason to get reported and viced for. I hope your vicing privileges will get disabled due to this.


i agree with him dude you only care about winning when you team up with several high level players and stomp new players, they immediately quit and you kill the population of a game before it even gets a chance to get going. you can single handedly kill this game doing it. have respect for new players and just solo queue. yer good enough to carry a bad team so why make new players ragequit?
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