Posté le : 24 février
Initially this game won me over in the first half hour, but sadly soon spiraled into a rabbit hole of disappointment.
There's a lot to like about Master Reboot. Mainly the atmosphere and the story as you can make it out. The game itself is broken into many set pieces which initalliy played like a variety of large scale minigames. This I really liked in the beginning until I started to realize that the variety was thin and it was essentialy the same scavenger hunt just in a different location usually with a gimmick to spice it up....find the three things in an oversized child's room.....find the three things on a plane while hiding from a spooky flight attendant of death.....find the three things in a hospital with a flashlight....find the three things using a metal detector..... you get the point.
That sound design was pretty bad to the point of painful in some instances....kinda laughable in others (shoot some bottles at the carnival and you'll know what I mean.) The controls however are what ended up killing the entire experience for me. Movement is clunky which is even more of a negative considering the game relies pretty heavily on first person platforming in several parts. Now combine this with a rage inducing bug plaguing the game that causes the controls to stick in one direction (usually left for me,) making you to run constantly into walls or off of platforms. After replaying the finale of the game (a rather long timed platforming bonaza) and failing three times due to the control issues, I flipped off the screen and decided that even though I was seconds from completion, it just wasn't worth the trouble.