Yayınlanma: 21 Aralık
This game can't make up its mind on what it wants to be. Part survival horror, part exploration, part...mini games? The problem is that it doesn't do any of them very well, and on the larger levels the slow plodding along of your character is just frustratingly slow. The survival horror parts quickly lose their luster when you figure out that sounds are scripted at certain locations and can be repeated over and over, or that you can meander along in one of the few "chase" scenes without actually having any worry of being caught.
The story is largely told through finding rubber duckies scattered throughout memories. Some of these, the important ones, thankfully, are easy to find with the briefest bit of looking around. Others are incredibly frustrating due to nearly pixel-perfect jumps and long backtracking times. The end of each memory also has a brief animation revealing some storyline, and I honestly have nothing complimentary to say about them.
The story itself is rather poorly told, with many of the important plot points feeling forced, and much of the rest of it as completely unrealistic. As an example, being inside the "Soul cloud" for more than a certain time causes your physical body to die, and you become trapped there. You find a company memo stating how they've lost several employees to this, and I can't help but wonder how the company hasn't been sued out of existence.
There are some interesting bits scattered here and there, but unfortunately that's all there is - interesting bits. The gameplay is dull for the most part, the puzzles simple, the mini games frustrating or unfun at best, the horror isn't frightening - basically, they tried for everything and succeeded at nothing.