Zamieszczono: 25 maja
This game is a first person adventure game, a true adventure game where your focus is on wandering environments and solving puzzles along a storyline, not like the ‘adventure’ classification some games like the Legend of Zelda are sometimes given.
The game is set in a cyberworld/server where people that die have their memories preserved so that their loved ones can ‘visit’ them when they are gone. During the game you get the idea that things like the cyberworld weren’t common, so the memories you visit are relatively normal, like current 21st century experiences people might have as opposed to experiences in the transitioning cyberpunkesque world that the cyberworld exists in. However, the visuals in the game are just what you would expect from a game in the cyberpunk genre when not in the isolated memories. The visuals are relatively simple looking as far as being like crysis, but the style is appropriate for it and works well with the game. The sound in the game is pretty decent, but one of the added things that some may love or hate is that you constantly hear soft shouting or other horror tropes to give off a horror game atmosphere, even when you aren’t being chased by enemies or dangers that should actually give such a feeling.
In the beginning you are stuck in a town of 'memories' in the cyberworld where you must experience groupings of memories ranging from school to childhood, although you start at childhood, so it reminded me like it was a reversal of the initial memories you go through in To the Moon, although you can choose to complete the memories in each grouped set out of order. As I said before, in each of these memories you must experience, you must find hidden objects and use them, solve puzzles, and avoid possible death as there are sometimes enemies that will confront you. Hidden in each of these memories are blue ducks that will give you some memorable info that adds to the game such as pictures of people the main character knew. I usually don’t collect unnecessary objects, but collecting these really adds to the story and narrative of the game, so gotta catchem all. Every time you complete a memory, you go to a post memory sequence which is usually somewhat unrelated to the memory where you have to solve a puzzle and/or do something under a time limit. Most of the puzzles aren’t too hard, but sometimes it won’t be obvious what to do.
Overall, I found Master Reboot to be a fun game, and if nothing else, its probably one of the few games on steam with the Welsh language option.