Publisert: 23. februar
I've spent about 2 months (mostly offline) working on and trying to figure out Leadwerks Engine. Now I decided to make a review.
If you'd like to develop games on Linux, LE should be a good choice. Otherwise, it is ridiculous to use this engine.
Graphics are not very good. Games made with LE look "old-gen".
Scripting (Lua) is not as easy as they say.
If you create a "game prefab" and then change value of a variable of its script in inspector, you have to create a new prefab with it to use it in a game map. That's insane.
Writing your own shader scripts is really hard. I couldn't get how to code shaders in LE (with glsl) eventhough I create my own shaders in Unity (cg shaders). There are a few simple shaders and some special shader examples around but it is hard to create "your own style".
It is easy to understand the logic behind usage of this engine but it is so difficult to create "something good"/"something unique".
You can use post-screen effects easily but can't manage them in detail (unless you create your own ones).
Occlusion culling is supported. This is only feature that I really like.
I don't regret the money I spent for LE. I regret the time I spent on LE. Unity Free is much more better than LE eventhough the free version doesn't support some features like dynamic soft shadows, occlusion culling etc.