Deathfromace Sep 28, 2013 @ 8:40pm
Feedback
General Issues
1.

Balance
1. Homing missiles can destroy an entire outpost if you can get behind it (no defense on the back)

Editor
1. Allow team only teleporters
2. More percise movement of objects (like how you can alter enemy directions)
3. Team specific objectives
4. Team specific triggers
4a. Comes up because at the moment the red-team can open up what could be blue team only doors.
5. Mass select items/units.
Example: I want to delete a lot of units or set one triggers to a lot of units.
6. Allow creeps/enemies to take a teleporter (would need permissions to filter)
7. Allow one path to be taken in either direction. As in let the red minions take the path like they normally would but let the blue minions take it the reverse way. Would make having balanced paths for both teams even.
Last edited by Deathfromace; Oct 2, 2013 @ 10:24pm
Showing 1-15 of 20 comments
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Yuri Hardload Sep 29, 2013 @ 12:42am 
A few times ive had the beam weapons go under the turrets and not damage them at all, though it was still hitting the buildings.
zratchet (Raquet)  [developer] Sep 29, 2013 @ 1:59am 
Homing missiles - known issue
Outpost defenses - noted
Beam weapons - which tank chassis?
Yuri Hardload Sep 29, 2013 @ 2:32am 
With the medium. Though i havent had it happen lately
Last edited by Yuri Hardload; Sep 29, 2013 @ 2:33am
Necrodoom Sep 29, 2013 @ 2:37am 
Beam weapon bug ive seen being reported with any chassis as part of a tank location error, but i havent seen this bug since a few weeks ago, im assuming it was fixed?
zratchet (Raquet)  [developer] Sep 29, 2013 @ 4:25am 
It seems to pop up semirandomly.. not really sure why. Still investigating this one.
Last edited by zratchet (Raquet); Sep 29, 2013 @ 4:26am
Deathfromace Oct 1, 2013 @ 3:44pm 
adding more as I mess with the editor
zratchet (Raquet)  [developer] Oct 1, 2013 @ 7:59pm 
Thanks!
Old Man Ganksalot Oct 7, 2013 @ 12:36pm 
From what I've played, the game is pretty fun. I'm definitely looking foward to everything to come. There's only one issue I have so far, which is the camera/movement is buggy. The movement of the ship does not correspond to the keys I am pressing. It only happens the first time I'm on a server, if I disconnect and reconnect then my player moves properly.
Deathfromace Oct 7, 2013 @ 3:45pm 
Originally posted by Fats Mcgee:
From what I've played, the game is pretty fun. I'm definitely looking foward to everything to come. There's only one issue I have so far, which is the camera/movement is buggy. The movement of the ship does not correspond to the keys I am pressing. It only happens the first time I'm on a server, if I disconnect and reconnect then my player moves properly.

If you push q to tab through the pov and get back to the first one the controls will reset.
Necrodoom Oct 8, 2013 @ 9:04am 

Originally posted by Deathfromace:
If you push q to tab through the pov and get back to the first one the controls will reset.


Originally posted by Fats Mcgee:
There's only one issue I have so far, which is the camera/movement is buggy. The movement of the ship does not correspond to the keys I am pressing. It only happens the first time I'm on a server, if I disconnect and reconnect then my player moves properly.

OS please? unable to replicate neither using windows 7 64 bit.
Last edited by Necrodoom; Oct 8, 2013 @ 9:04am
Deathfromace Oct 8, 2013 @ 3:45pm 
I have windows 7 64-bit as well.
Old Man Ganksalot Oct 8, 2013 @ 7:18pm 
I have Windows 7 64 bit.
Necrodoom Oct 9, 2013 @ 6:03am 
Well.. how about video card and server? using AMD 8600, tested public and local private server.
Deathfromace Oct 9, 2013 @ 12:39pm 
I've had it happen on both public and custom server. I have a GTX 770
Gretel Mk Monkey Nov 30, 2013 @ 3:57am 
I don't know if it's intentional but Heavy Hover Tank seems to partially block the view when playing in First Person perspective. I find it a bit annoying, to be honest. Here's a picture of it.

It would also be nice if we could see icons of objects when zooming out, like in the mini-map. Currently, the objects seem to disappear when you zoom out in the Editor. Plus the objects can be a bit difficult to see.
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