7 Days to Die

7 Days to Die

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The future of 7 day to die?
What will be expect to have? what it gonna be?
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Showing 1-12 of 12 comments
Lenkdrache Jan 22, 2014 @ 11:21am 
look at the loading screen. use your imagination.
jacob4408 Jan 22, 2014 @ 11:29am 
Perhaps his question was more concerning the Devs intent after release? Will this be a one and done or will there be continuous on-going improvement like Minecraft? Have the Devs outlined a vision for the (hopefully) franchise?
Leberwurst1234 Jan 22, 2014 @ 11:33am 
im sure this game will get updates a long long time cause it fits to this game and im sure devs love it theirselfes to work on it.
DaZeD420 Jan 22, 2014 @ 11:36am 
in an interview that was linked to about one to two weeks ago it was mentioned that they plan to move into the DLC program.
Originally posted by dazed420:
in an interview that was linked to about one to two weeks ago it was mentioned that they plan to move into the DLC program.

WTF? is that possible? what will be the DLC? weapon? characters? map? Hell to the no.
Originally posted by jacob4408:
Perhaps his question was more concerning the Devs intent after release? Will this be a one and done or will there be continuous on-going improvement like Minecraft? Have the Devs outlined a vision for the (hopefully) franchise?

I want the dev tell us the list of things, that he plans to have on 7 days to die. Most of the game dev did this.
Moosegun Jan 22, 2014 @ 12:03pm 
Suggestion, have you tried their forums? The communication from the devs their is very good
CotaBucky Jan 22, 2014 @ 12:14pm 
Its already selling like crazy for an Alpha game.Since it released on steam ive seen the server count go from below 500 to well over 1500 servers running.It will likely climb back into top ten again as usual......... I'm thinking there going to keep building on it.Make it incredible and epic and milk it for all its worth. Right now its worth more than anything else imo so yeah .There going to follow the money trail and get rewarded for there awesome vision and making us a kick ♥♥♥♥♥♥♥ game. Thats my hopes anyways
Stotch Jan 22, 2014 @ 12:21pm 
Originally posted by Fatony:
What will be expect to have? what it gonna be?
check their webpage for all future works. http://7daystodie.com/
http://7daySSSSStodie.com/
Last edited by Stotch; Jan 22, 2014 @ 12:21pm
Zig-Zag-Man Jan 22, 2014 @ 12:51pm 
you guys are all commenting to an idiot go look at some of the post the has done
You are the one, the only one, the one that never be beyond, the one that only exist.
Red Eagle LXIX Jan 30, 2014 @ 11:35am 
Originally posted by Hao:
Originally posted by jacob4408:
Perhaps his question was more concerning the Devs intent after release? Will this be a one and done or will there be continuous on-going improvement like Minecraft? Have the Devs outlined a vision for the (hopefully) franchise?

I want the dev tell us the list of things, that he plans to have on 7 days to die. Most of the game dev did this.
Copy and Paste from one of the many tiems I've posted this:

Since so many seem to not know what is planned, and what they've bought into:
Here are The Fun Pimps goals for 7 Days To Die as outlined, paid for, and promised on Kickstarter.
All of these should eventually make it into the game at some point, hopefully. Although there may be some delay compared to the original May 2014 date that was claimed.
Source for the delay comment since it doesn't appear anywhere official: http://www.quartertothree.com/fp/2014/01/13/creators-7-days-die-explain-make-friendlier-zombie-apocalypse/
Originally posted by Richard Huenink:
We’re making an ambitious game and our original Kickstarter estimates had us finishing in May 2014, but realistically it could take the rest of this year. That said, I think we’ll be close to beta by this summer but we won’t punish our Settler Kickstarter backers so we’ll send them keys near the time frame promised. After launch, supporting the best workshop mods, making DLC, and maybe even console ports are all possibilities, but we’ll just have to see where this great journey leads us.

All goals including the $500,000 were unlocked.
Sources:
http://www.kickstarter.com/projects/7daystodie/7-days-to-die-zombie-survival-game
http://steamcommunity.com/app/251570/discussions/0/648814841561148348/
Originally posted by 7 Days To Die core game features from The Fun Pimps:
The World - Explore a beautiful, hand crafted, voxel world with a multitude of biomes including: wastelands, forests, snowy mountains, pine forests, plains, deserts, burn forests and radiation zones.

Points of Interest - Discover hundreds of great Points of Interests ranging from caves, campsites to cities and skyscrapers. Each and every building can be explored inside and out.

Dynamic Story Generation - The story unfolds through our “Dynamic Story Generation System” which guides the player to other survivors, better loot and undiscovered Points of Interests through story note quests.

Basic Survival - Scavenge the world for food and water maintaining and boosting health, food, stamina and hydration levels. Grow and harvest a variety of crops and hunt, track or domesticate a multitude of wildlife to live off the land.

Day and Night Game Play - Spend the day looting, mining, crafting and building up your forts defenses as light slows down and weakens the zombies. Hold up somewhere safe at night as the lunar cycle speeds up and strengthens the zombies.

Looting, Mining and Crafting - Loot and mine a multitude of items and ingredients to create hundreds of items including melee weapons, guns, traps, generators, motorized tools, motion detectors, landmines, auto-turrets, salves, potions and more using our 5x5 grid Crafting System.

Relentless and Special Enemies - Enemies will claw, jump, climb and break their way through the world in order to get to you. They can see, smell and hear the player and can work in a group. And watch out for the unique special infected enemies like the Acid Puking Hulk whose acidic vomit can melt blocks.

Block Physics and Stability - Our Physics System simulates real-time structural integrity, durability and mass. Blocks don’t float in the air nor can you build an unsound unsupported structure. Build it right or watch it come crumbling down. Weak blocks can even fall from the weight of the player or zombies.

Item Quality and Food & Water Purity - Every item in the game has a quality level and degrades with use and combine items to create better items. All Food and water items have a purity level the higher the purity level. The higher the health and stamina benefits. Improve crafting to make better items. Improve cooking to make purer food and water.

Stealth and Distraction System - Crouch and sneak your way past enemies or throw objects to distract them. Find or craft sight, sound or smell deterrents and attractor recipes and items to exploit the sight, hearing or smell of the zombies to throw them off track.

XP and Skill Trees - Earn XP and upgrade your skills to become the ultimate Bruiser, Gun Nut, Gadget Man, Chemist or Stealth Agent. Upgrade your melee skill learning to craft better melee weapons and swing them harder & faster and even learn special finishing moves.

Solo, Cooperative and Multiplayer - Play solo, coop or multiplayer in our unique Zombie Nomad Mode be a human, a bandit or a zombie for a no rules experience. Watch the leader boards and fight to be the Big Clan of the Wasteland or the Duke of Navezgane.

Creative User Tools - Build your own worlds and play them with friends using the Creative Mode Tools featuring hundreds of block shapes, prefabs and random generation tools. Create dedicated servers with your own unique game rules and settings.
Originally posted by 7 Days To Die stretch goals from The Fun Pimps:
Stretch Goals
(all these features are planned, but can be implemented earlier with a larger team)
$200,000:
(Base Goal) Part-time artists & priogrammers join full-time to accelerate feature development

$250,000:
Existing world expanded, more locations added
More items and weapons
More special infected enemies, with more abilities
Skill tree and Exp system enhanced further

$300,000:
Additional player characters
seasonal weather effects implemented
Temperure based survival effects
Oculus rift support - (virtual reality headset) - more info at www.oculusvr.com

$350,000:
Enhanced, professional soundtrack!
More wild animals! Mountain lions, coyotes, cats, and dogs living together, mass hysteria!
Animals can turn into zombies too! (zombie bears!)

Some items appearing below this point may appear in a post-release update.
Goal funds tied to these items would be saved to begin development on them beginning immediately after release version.

$400,000:
Character customization tools
Interchangable clothing system
Expanded story\mission programming.
NPC characters and merchants
NPC controlled safe houses added

$450,000:
Professional voice actors hired to record lines.
Multi-player mode expanded with new features
Random world generation expanded
World building tools expanded - Design your own zombie apocalypse for your friends!

$500,000:
Major world terrain enhancement - Cubic landscapes become smooth terrain - World remains fully destructable and buildable
Drivable and customizable vehicles added
New additional NPC characters to discover
Expanded story missions
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Date Posted: Jan 22, 2014 @ 11:10am
Posts: 12