Posted: November 1, 2014
8/10 Still this game has lots and lots of potential, hey! but it offers what you wanted from the game! it scares the ♥♥♥♥ out of you! would recommend.
-below are anti monster guides on how to not be detected by the player-controlled monsters/ghosts
Rule 1. Don't pick up the batteries just because they are there. The batteries you pick up replace your previous battery. Meaning that if you pick up 2 you waste 1. Wait for your battery to be low before picking another up. This will save you in the late-game.
Rule 2. Voice chat is C, stop asking
Rule 3. When a monster is chasing you, DO NOT RUN TOWARDS TEAMMATES. All monsters are good at killing clustered survivors. Run in the opposite direction and let the others survive.
Rule 4. Help any new players with the basics. The more you help, the more chance this game has of seeing a real release.
Rule 5. Be aware of your surroundings. Know where you could go in case of emergency (this will depend on the monster you fight).
Rule 6. Sometimes things bug, get used to it.
Rule 7. I decide what qualifies as a "rule", get used to it
The lurker is the OG monster. So if you be creepin' up on his turf, gonna get a beat down!
But, if you can't help it here are some tips.
Lurker fact: The lurker has a "ghost" form and a physical form. He can HEAR you in ghost form (like, the gamer has to use his actual ears (unlike the phantom)), but he can only KILL you in human form.
Lurker Fact: IF THE MUSIC CHANGES THAT MEANS HE'S NEAR! GET TO COVER!
Lurker Fact: The lurker sets traps by clicking on items in the environment. When YOU set off a trap (e.g. you set off a grandfather clock), be careful. He might have heard you.
Lurker Fact: The lurker CANNOT stay in his physical form for long. He has about 30-40 seconds in his physical form to kill you. If he stays in physical form for the whole time, he will be unable to use physical form for a while (2 minutes?). The shorter he stays in physical form, the less his cooldown will be (down to 13 seconds from a <2 second physical form)
Rule 1: Avoid traps! If you are playing against a monster who's main way of tracking you down is traps... AVOID THEM! Stay away from clocks, radiators, boards, light fixtures, toilets (these are the worst), ladders, wiji boards, and jack-o-lanterns if possible.
Rule 2: In the beginning of the match you have about 45 seconds of free time before the lurker CAN appear. Use it wisely and progress as much as you can in this time. Remember to stop running at least 20-seconds before you think that he'll appear (to charge sprint to maximum).
Rule 3: Doors! On maps with lots of small rooms, you can just go in a room, shut the door, and block it with your body. He can't get in... so.... it's good!
Rule 4: Tables! On maps that have wide open rooms, your best bet is to sprint away from him or to put a table between you and him. Then, just keep moving away from the side he moves to.
Rule 5: Flashlight! If the lurker didn't see you when he spawned, TURN IT OFF. He has bad eyesight and hiding is possible.
Rule 6: Don't look at him when running away. You'll slow down and die. A quick glance will suffice.
The phantom is the least fun monster to play as, and the most fun monster to play against. He is hard to learn how to play against, but once you get the hang of it, it's really quite fun!
Phantom Fact: THE PHANTOM CAN'T SEE YOU. STOP RUNNING AWAY ALL THE TIME!
Phantom Fact: READ THE ONE ABOVE AGAIN!
Phantom Fact: The phantom can HEAR what you do. When you do something loud, the player that is playing the phantom will have you appear as bright white that can shine through obstacles and walls on his screen. Avoid: clicking the flashlight, overly clicking on doors and safes, RUNNING, walking very near the phantom, RUNNING, walking on top of the phantom, setting off traps, RUNNING
Rule 1: STOP CROUCH WALKING, IT DOESN'T HELP, AND IT MAKES YOU LOOK STUPID.
Rule 2: DON'T RUN TOWARDS TEAMMATES WHEN HE'S CHASING YOU!
Rule 3: NO RUNNING
Rule 4: If the phantom does "see" you, run as far away as you can. After about 5 seconds, the music will become more peaceful. When this happens, IMMEDIATELY CHANGE DIRECTIONS. This will send the phantom looking for you in a part of the map that is empty.
Rule 5: Leave all doors wide open, he can't see them. Closing them will just get in YOUR way.
Rule 6: STOP RUNNING, I'M SERIOUS! YOU JUST KEEP DYING!
Mary is scary!
Mary fact: Mary gains energy over time. She uses this for her 2 main abilities, Teleport and Frenzy.
Mary Fact: Mary gains energy if you are near her. This does not include when there is a CLOSED door inbetween you and her.
Mary Fact: She's really slow most of the time, but when she frenzies, you CANNOT outrun her.
Mary Fact: You can look to the left, you can look to the right, you can look behind you, you can look under your bed, you can look under your dresser, but don't look up... she doesn't like to be seen.
Rule 1: don't get near her
Rule 2: don't get near her
Rule 3: don't get near her
Rule 4: all of the above
Rule 5: So... you got near her... idiot! Well if she frenzies you still have a chance. Start sprinting in RANDOM DIRECTIONS. Mary is super fast, so it's really easy for her to overshoot you. Doing a random pattern of sprint can save your life. You only need to survive for 8 seconds anyway.
Rule 6: DON'T GET NEAR HER