Přidáno: 27. června
Wargame: Red Dragon is a realtime strategy game where you control several different nations in a alternate history scenario where the Cold War resulted in open hostilities as well as historical recreated scenarios in the Korean War. It's an unique time period that not many games represent save for maybe World in Conflict and a few others.
So what makes Wargame: Red Dragon unique? Well it has a few things going for it. This isn't your typical run of the mill Starcraft-esque RTS game. You never start with a base that you reinforce. Instead you should view it more like Company of Heroes on much, much bigger maps. You contend over capture zones and holding them. Instead of having a base; you get to spawn in an inital army, that you reinforce with points - that you can choose to get either by destroying enemy units, capture zones or passively throughout the game. Either way - capture zones are very important to win the game since all modes use victory points in some form or another.
This means you'll be more focused on the actual action of the game and it's a breath of fresh air from the previously stale RTS genre to not have to worry about economics as much. Instead you're interested in making more efficient trades with your units on the opposing side's units (or in other words: Strategy).
Another key feature that is central to the game is that you're allowed to create your own regiments before going into battle from a selection of over 1'000 units including several types of transports for around 15 countries or so. The beauty of this is that you get a feeling that what you're putting into battle is very personal and unique to you. You can be as generalistic or specialized with the unit composition as you want but in practice you'll usually want to play a modern, general army (and never anything else in 1vs1 matches).
Yet this simple feature adds another element entirely to multiplayer matches. I find coop compstomping to be especially enjoyable since I'm allowed to focus on maybe using tanks, helicopters and anti-air coverage while my coop partner focuses on infantry, airplanes and reconaissance. Something I've never before experienced in a RTS game, where coop is generally pretty undesirable in most games.
But all these features doesn't come with downsides. For instance; the game has a very steep learning curve. I'm several hours in at the time of writing and I'm still learning new things and I just begun to play as the Warsaw Pact factions and I still can't really use artillery, napalm or airplanes very effectively as a few examples but this also gives the game a great sense of depth. You can spend hours upon hours just designing your regiment alone and all the flavor and ways you can handicap yourself means that you can expect several hundreds of hours out of this game. This also means that the game expects you to invest a lot of time and energy in it. And as a final mention; the game is geared toward realism - so your units will die pretty quickly, and the creators have balanced the game with suprising accuracy to how they might perform if such and event would occur. The game has a timeframe from the early 60'ies to the late 90'ies so you can see a great mix of old and modern era military technology.
So who do I recommend this game for? I recommend this to people who loved Total War series, Company of Heroes 1, Supreme Commander, Planetary Annihilation (despite economy being very vital to those games) for the reasons that this game is grand like the two later mentions are, but they're also very personal at the same time like Company of Heroes 1, with high demand on micromanagement. Even if you just plain really like strategy games or military simulators I recommend this because it's a great game in its own right and I think you owe it to yourself to give it some dedication. If you don't like strategy that much though or if you don't have a lot of time or patience to invest into this title - you'll not benefit a lot from buying this as it's a very time demanding game.
I hope that you'll find this review helpful! If you did leave a thumbs up, and if you didn't please write a comment why you didn't or how I can improve the review. Have a good battle now commander. :)