Jan 13, 2014 @ 2:36pm
Care to Elaborate?
So there is a Big Picture VR mode in the Steam beta apparently, anyone able to test this out who can explain what it's like to us non-VR-device-owning peasants?
§§ Sno |Alpha Wolf|
Jan 13, 2014 @ 3:00pm
Just got home, will test it out now.
Jan 13, 2014 @ 4:25pm
Any luck with it? Assuming it just adds depth to the menus by making the boxes appear as if they are above the background graphic?
Jan 13, 2014 @ 5:54pm
it helps us see both out of left and right eyes and using them to focus on whichever putting the big picture together as 1 frame for all to play at equal levels of competition
Jan 13, 2014 @ 6:04pm
I'm about to try it out now. Instructions below courtesy Cunningcory on
Go to "Library", "Tools", and download SteamVR
Opt into SteamVR Beta. Make sure it's up-to-date
Set Steam to start in Big Picture mode.
Create a shortcut to Steam and add -vr to the launch options
IMPORTANT: Set the Rift as an extended monitor and make sure it's the secondary.
Start Steam using your modified shortcut.
Last edited by
; Jan 13, 2014 @ 6:10pm
Jan 13, 2014 @ 7:20pm
I spent a quick session in it although I did not launch a game. The interface is essentially the big picture mode, but projected onto a curved screen in front of you. The panel will slowly adjust to center close to your center of vision, although it may not self-correct past a certain angle. You use the mouse to navigate.
Unfortunately, I'm unable to re-launch the VR mode due to a crash in a supporting executable. If I can get it back up and running tonight I may post screens.
Last edited by
; Jan 13, 2014 @ 7:21pm
Jan 14, 2014 @ 3:48am
The curved effect sounds quite cool, and screenshots would be much appreciated, thanks very much :). It had never occurred to me to make the UI have a VR mode as well as games, the prospect seems pretty damn interesting. If Valve apply this to SteamOS, could it be the first Operating System to function properly in VR?
Jan 17, 2014 @ 1:18am
yeah could work
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