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Those are basicly monitors just next to the eye, I don't see the big diff. here.
There are two screens / monitors to 60 FPS a few centimeters of their eyes. On the PC, the monitor is set back, at least. There is a huge difference here.
Thousand hours means nothing in the long run term.
Let's see the news of the problems in the eyes that will occur much use VR. But only in a few years.
Good luck.
For now, I'd definitely not recommend VR for children - at least not for longer than several minutes. Personally, I do feel like my eyes have gotten a little worse since I started doing VR but that might as well be a long-term effect of using computer screens a lot (which I believe is actually worse for your eyes than VR ... just like reading a lot of books without taking breaks ;-) ).
The good thing is that at least room-scale VR will be much healthier for the rest of your body than playing traditional computers games, because you move instead of sitting for extended periods of time (which is about as unhealthy as smoking cigarettes according to some people).
Ask HR if your company can pay for an eye examination even if you think your eyes are fine. I damaged my eyes at work not using protective and corrective eye-wear, not by playing games a few hours a week/day.
You clearly did not understand what I said. No matter how many hours you play a day TODAY, you do not have Steam VR as a parameter. I also play several hours a day and had no damage to the eye, but I'm on the COMPUTER / MONITOR. With Steam VR, the glasses there are very few centimeters from my eyes. I will explain again for you to understand:
Steam VR - There are two screens / monitors to 60 FPS a few centimeters of Their Eyes.
PC - the monitor is set back, at least.
There is a huge difference here.
Of course my eyes (or anyone's eyes) are not safe because of the monitors, but sorry, 40-60 cm difference is significant for human eyes, especially in the long term. I'm sorry.
I'll skip to it: Your eyes are not safe at that distance, for many people using screens over 2 or 4 hours a day there are serious short and long term consequences from staring at a screen at that distance, because of the prolonged periods we're doing it and especially the distance. If your eyes developed faults you haven't had checked out, you're at an even larger risk.
That's why some countries enforce laws for companies to give protective eye-wear to their employees, because they're work injuries. Many ignore it, yes, because they get used to it and don't "see" it as injury. They think they're just tired or have a headache.
Your concern is justified, I'm not defending VR, there should be more medical studies, but the fact that I asked about computers at work and you didn't seem interested in it while in the topic of "Damage to the eyes", illustrates something about how we (not just you) pick our safety concerns.
It's natural to worry, but we should really worry intelligently. VR headsets have room for glasses. Protect your eyes if you're using screens daily.
Good point. You are right.
And I never research on computer glasses. I will do this now.
Regarding the topic, if distance is the only difference (I'd think there are more differences but I don't know them), something that should be looked into when it comes to VR is when collimated light lens technique is used. There's a strain on the eye muscle to focus at a semi-short distance for continuous periods that is dangerous past 1 hour exposure, but if the VR's (I have tested none of them) allow your eyes to focus to a virtual farther distance, it's healthier.