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I would like to play this using the seated mode but when I enable it my view point is very low to the floor. I have altered the vr_playerheightCM to 50 which placed my view point to the right height but everything seemed very small, my gun was tiny.
IF you are still working on this, i would love to see the rotation disabled from right trackpad for the VIVE, since it is not needed and would not mess up manual reload. Tweaking the left trackpad would also be appreciated since it is not really consistent. Maybe have the movement from actually pressing the direction instead? Thanks again for your monumental efforts.
There are a few things that make the experience very annoying that I think could easily be fixed.
1- Please remove the right trackpad turning as you end up rotating while reloading on accident and it's VERY nauseating. Rotation should only be done with headset. Better yet for reload, change the button to side grip, most games use that.
2- Change left trackpad movement so only the upper part moves you and the direction in which the controller points decides the direction.
3- Change flashlight to be permanent or change the button to trigger it as I always end up clicking on it by accident while moving around.
4- Reduce initial movement acceleration since the speed at which you start running is unnatural and makes you feel unbalanced.
5- Default character height feels shorter than reality, should probably raise it to around 200 cm.
If any of these can be fixed by myself by changing some configurations I would appreciate if anyone would tell me how.
Thank you for the hard work, I think I will greatly enjoy this :)
Try using vr_resetPose and maybe set vr_playerHeightCM to your real height, and then restart. I think I changed something not long ago and vr_resetPose will now need a restart, something I should fix soon.
It looks like I can detect if it is a joystick or trackpad, so I'll disable it for trackpads, and create a command for making sure it is disabled.
Honestly I unfortunetly don't have a Vive (yet), and am using Rift with Hydra, so I have no idea how the trackpad works, I interpretted it as working like a joystick. I'll probably need to go ahead and buy a Vive to actually see what is going on (I wish they sold the controllers and lighthouse separately :/ ).
Many of them would be easy if I had a Vive, which looks like I'm going to be ordering one tonight. :) In the meantime I think I can use the Steam Controller as a way to emulate the trackpads.
I think I may know how to improve the controls. I think I need to treat them as relative to first contact, like when you first touch the pad you don't move and then if you slide your thumb forward it moves forward, etc.
That said I will disable the right controller rotation when it is a trackpad, or make it a console command, maybe off by default.
I'm not sure what to do about buttons either, there are so few of them!!! I may make weapon changing be the right trackpad. Not sure if it should be a swipe or if it would be better as pressing it in (like a dpad).
Some buttons can be reconfigured, they are being mapped to joystick buttons currently. The only button that can't be reconfigured is the "pause button" (the right menu button) but that is how it is setup in the game. This might change though, I am thinking of creating their own bindings so they are not mixed with gamepad bindings and maybe make them much easier to configure.
I can't comment on your idea to improve movement with sliding motion. I would need to test it to tell if it's better or not.
The lack of buttons definitely requires some ingenius thinking with the vive :)
Personally I think there is 2 options for changing weapons.
Right trackpad, 4 side click like a dpad as you mentionned. (but then you can only use 4 weapons which I don't know how to improve.) Maybe use the 4 corners as well but I'm not sure if it would be precise enough. It might lead to picking the wrong weapon more often than not.
Right trackpad, left-right click to change to earlier and next weapons. That would be less efficient but simpler and work for all weapons easily.
It really needs to be a click and not just a swipe as the trackpad is not that easy to use while killing monsters.
I also forgot to mention earlier that some of the text that appear and the HP/Shield meter are a bit too much at the edge of view and are too blurry to see well. The vive kind of sucks for thing that are not centered enough.
Hopefully that will be available later today.
Currently the way Doom3 represents weapons in the HUD is in left to right order, so it makes more sense to have left-right clicking. But maybe up and down could be a quick select for certain weapons.
I do like the 4 (or more) side click but that seems like it should also have some UI associated with it, either in the HUD or to have a kind of weapon wheel, so you can see what you are selecting.
That is a good point.
I will try adjusting it, and maybe make a console command so others can tweak them and make suggestions for default settings.
I've tried the PD3 (Perfected Doom 3) Texture Pack but I had mixed feelings about it, I liked some of the walls and floors but the characters looked really bumping to me and their clothing looked a little strange as well.
I think BFG only works with some mods (textures and skins), my weapon changes may not be compatible with weapon mods. To use them with BFG you will need to unzip the pk4 files into your base directory.
Only needs a few control options to improve room scale movement.
-Option to disable right trackpad turning. Room scale play doesn't need it but the option should be there for seated. Should be press to turn, not just touch.
-Press top section of the right trackpad for next weapon, bottom section for previous. So if you left turning enabled then pressing left or right would turn the character while up down would cycle weapons.
-Option so touching the trackpad only walks, press the trackpad to run (onward)
-Option to disable trackpad touch (like it is now but you have to press not just touch)
-Disable strafe option (will effect dodging and pointing the light but will help stomach)
-Options to change walk & run speed
-move flashlight to left grip.
-move reload to right grip.
Can any of that be done in the console or already in and I missed it?
Thanks for sharing, I know of two people having opengl errors and will see if it fixes it for them. I will likely set r_fullscreen to 0 by default in my next release since it does not really need to be fullscreen for VR to work.
Most of those are not changeable yet but several of those are on my list. And I was going to change weapon next/prev into the right touchpad pressing left or right.
From what I understand screen burn is not an issue, but you can use the console command "g_showHud 0".
I kind of don't want to touch the left touchpad, that was not done right, due to the fact I don't have an actual Vive, I have an experimental change that I hope will improve it and make it less of an issue for everyone.
I currently plan on moving flashlight to right grip, reload to right grip, and right trackpad pressing for weapon changing.