โพสต์: 26 มีนาคม
This game fails on pretty much every level.
Firstly, the concept: It's basically a bullet-hell game in-first person, giving you an incredibly poor idea of where you are in relation to all the projectiles that are incoming from every angle and making it distressingly common that you sidestrafe into an obstacle, get stuck and eat a face full of projectile salvo.
Secondly, the graphical/UI design: Pretty much everything that isn't a projectile is the same colour of shadowy gray-ish mess, meaning that about the only way to spot enemies is their glowing eyes(when they have them), which are obscured by the helpful volleys of glowing projectiles all over the damn place.
Thirdly, it's a high-paced, dodging-heavy shooter... in a game where every single area is a cramped cube often further obstructed by stairs and similar. This one should speak for itself.
And then there are just all the gameplay issues. For instance, on the third level I encounter a melee-attacking boss who moves so fast that even at constant sprint away from him, even bunny-hopping, he constantly catches up with me and hits me. There's literally no way to avoid damage, hitting him doesn't slow him down, Nothing does. Your only hope of beating him is that your damage output and soaking ability beats his, which is entirely down to what pickups you've been lucky enough to get.
Did anyone ever playtest this? Or did they just slap a bunch of things together and go: "FAST-PACED MUSIC. PIXEL ARTSTYLE. IT'S A WINNER."?
The music's pretty nice, though, so there is that.
(Also why would you saddle one of the playable options with a melee weapon when every single enemy is either charging towards you to make its own melee attacks or constantly vomiting bullets? It's impossible to use it without taking damage.)