Αναρτήθηκε: 20 Απριλίου
I wanted to love this game. I wanted to so badly.
Roguelike? FPS? Cool voxel graphics and that 'simplistic but awesome' lighting system reminiscent of games like Quake? Multiple classes to choose from? It's just too good to be true, it seems... and sadly, that's the case.
It COULD have been good, could have easily been fixed and polished and balanced just a bit to create a fantastic experience, but in all the months and months I've had this game in its early access phase and even now after this 're-release', it's failed to address any of these issues. In fact, all it seemingly HAS done is added a couple new enemies, achievements, and made shop prices even more impossibly high. Great.
The main issue is that it's simply too difficult. No, NOT "haha hardcore fun!" difficult like your Dark Souls or Binding of Isaacs out there, but cheap, excruciatingly painful and unforgivably frustratingly difficult. From the beginning of the game most rooms are PACKED with unreasonable amounts of every variety of monster and there is little strategy beyond moving around wildly and hoping dearly that you don't lose too much health (which is generally far too difficult to come by, besides) as you struggle to fight back.
If you're not lucky enough to be wildly powerful by the 3rd or 4th floors you're likely screwed, and by the 5th floor? Forget about it. I've never, ever been able to pass the 5th floor of this game in the tons of times I've attempted it, no matter how perfect my drops were, and this is coming from a guy who Platinum God'd the original Binding of Isaac and did all but the Lost achivements in the Rebirth version of that game. I know FPS skills =/= overhead shooter skills, but I'd like to think my FPS ability is at least decent considering how many thousands of hours I've put into that genre over the last 15+ years and it proves I know how to weigh options, gauge danger, memorize enemy patterns and tackle various situations in action-roguelikes as a whole.. but no, I've never gotten past floor 5. And I've only gotten TO it like three times ever, for that matter.
The problem is, by the time you get there, so many enemies are... well, they are very fast, charge you, and deal damage so fast that there is NOTHING you can do about it. No matter how fast you kill, they're coming from all angles, many types, and with traps on top of that. And if they get to you, one of these melee enemies, from the sharks near the beginning of the game to the skulls and imps later to the chainsaw boss that you're almost certainly screwed if you ever fight? The damage is so rapid that it's going to be all over, no matter HOW much health you have. The game sorely needs a 1-2 second invulnerability period between taking damage, especially with how low the health values are, how much damage you'll invariably take simply exploring the dungeons, and how few and far between health restoratives are. But no, once you're in the jaws of one of these melee enemies it's ALL gone nearly instantly, even if you're a tank with 15+ health and 10+ shield which should be an incredibly beefy amount -- it'll all be gone in about 5 seconds and you most likely won't be able to kill them in time to escape it even with tons of damage boosting passives.
And did I mention they (aside from the sharks) are FAST? Like, so fast that you won't be able to outrun them without loads of speed passives. And did I mention that these passives only drop from bosses and shops, most the boss passives are jokes and you won't be able to afford 90% of the good shop passives by the time you get that deep even if you clear out every single room in every level up till then? And that you'll DOUBTLESSLY have to buy some of the lesser passives as you just barely scrounge up the money to do so if you even want a vague hope of REACHING that floor to begin with? Yeah.
So there you have it. An exercise in frustration in which you're going to be suffering through gauntlets of way too many enemies per room in such placements and combination that it's virtually impossible to avoid damage no matter how good you are, difficulty restoring the damage you took, and the knowledge that it's quickly going to become too overwhelming to even have any hope of moving forward no matter how good you are or how good the items you find are. And no, it's not something you're going to learn and get better at despite the excrutiating difficulty like a GOOD action-roguelike; you're just going to suffer. Period.