Underrail > General Discussions > Topic Details
OverWatchX May 8, 2014 @ 9:17pm
Inventory (is it realistic)
I really dislike games that allow you to carry unrealistic amounts of items and gear. A YT video on this game shows what appears to be a player carrying all kids of items like multiple knives and hammers etc. Way more than what seems possible given no apparent backpack even.

Please tell me there are limits beyond just a weight limit.
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Caesar May 9, 2014 @ 5:11am 
Yes there are weight limits. You need to choose what to take not just take everything. It is done very well Im sure you would like it. The Dev did not want this to be a hoarding type game.
Last edited by Caesar; May 9, 2014 @ 5:12am
Prophet May 9, 2014 @ 5:18am 
The only limit is weight, it doesn't matter if you carry 10 sledgehammers or 150 knifes, as long as you are within weight limit.
OverWatchX May 9, 2014 @ 8:57pm 
Originally posted by Prophet^:
The only limit is weight, it doesn't matter if you carry 10 sledgehammers or 150 knifes, as long as you are within weight limit.

Hmm....well that is a game killer for me. :(

I really wish there was even an option to restrict this to realistic levels based on size. RPGs like Skyrim (comes to mind first) where you can carry multiple swords and armor etc....really ruin it for me. I know people will say well just dont carry it...problem solved. Thats not the point and it isnt always that simple.

I prefer the style that can be found in the original XCOM. There were slots (boxes) in your inventory and certain things used multiple boxes based on size....with weight also being a factor.

I'll keep an eye on this game to see what if anything comes of it.
Aramax May 10, 2014 @ 3:05pm 
There is a weight limit that you can carry but in term of realism I think the developers keept in mind that this is a game after all... the main goal of a game is to have fun and realism can't be an obstacle to that. That being said, underrail is as realistic as it is fun.
OverWatchX May 10, 2014 @ 8:48pm 
I see.

Well, why isnt realism fun? That seems to be a theme in gaming.

I think having a more realistic load limit adds to the gameplay, strategy, and depth by making you actually plan what you must carry. Predicting what you might need and assessing the value of items is a challenge into itself.

XCOM is a good example I could point back to. That game is a classic and won awards..and soldiers had limited inventory.

Imagine a FPS that allows you to carry every possible gun in the game versus one that limits you to say 2. You have make choices and those choices are fun for some to make.
Tatl (Banned) May 11, 2014 @ 12:35am 
OverWatchX May 11, 2014 @ 9:41am 
Thanks. Im sure the game is marvelous. It is on my wishlist and looks downright glorious based on screenshots and some YT videos Ive watched. The inventory system though as ive seen really frustrates me with the amount one can carry...thats all.

I dont expect a change on my accord. I think its wishful thinking for the devs to implement something like that but Id like to present my case anyway. Maybe there will be an option setting for "Realistic game mode" or "Realsitic Inventory" with checkboxes that would allow a player to customize their gaming experience but I wont hold my breath.

I think one, with just a little look back at successful PC games, will find many classics, award winners, and acclaimed titles that implemented a size and weight inventory based system that challenged the player to make some in game choices that added to the experience.

My two cents.
xen_tech May 11, 2014 @ 7:44pm 
wasn't the original points of videogames to have fun and have an escape from the everyday realism.
Caesar May 11, 2014 @ 7:53pm 
Originally posted by xen_tech:
wasn't the original points of videogames to have fun and have an escape from the everyday realism.

I agree but some like the challenge of having to choose what and how much to carry to survive vs hoarding lots of items. I actualy love to hoard in games like this but I can understand what I metioned at first as well. I would just prefer options you could select to restrict the game however you saw fit. That way you just play it how you really want to. The more options I figure the more people can and will play your game therefore the more you could make off your creation.
xen_tech May 11, 2014 @ 7:55pm 
Originally posted by Caesar:
Originally posted by xen_tech:
wasn't the original points of videogames to have fun and have an escape from the everyday realism.

I agree but some like the challenge of having to choose what and how much to carry to survive vs hoarding lots of items. I actualy love to hoard in games like this but I can understand what I metioned at first as well. I would just prefer options you could select to restrict the game however you saw fit. That way you just play it how you really want to. The more options I figure the more people can and will play your game therefore the more you could make off your creation.
I like a challenge aswell its just no one has really gotten realism like that down pat when it comes to alot of things in video games something breaks that cause they go beyond whats neccesary.
Caesar May 11, 2014 @ 8:08pm 
@xen_tech

I agree as well. Im more for having fun in the game vs realism myself. The more creative the better I think doesnt neccesarily need to be realistic for that. Although a certain amount of realism is needed to set the universe, logic or chance type in game.
xen_tech May 11, 2014 @ 8:11pm 
Originally posted by Caesar:
@xen_tech

I agree as well. Im more for having fun in the game vs realism myself. The more creative the better I think doesnt neccesarily need to be realistic for that. Although a certain amount of realism is needed to set the universe, logic or chance type in game.
indeed its just a shame that not many games can find a nice balance I think the worst experience was when a platformer of old had fall damage which seemed very odd for how cartoony it was..
Last edited by xen_tech; May 11, 2014 @ 8:11pm
OverWatchX May 11, 2014 @ 8:46pm 
Take James Bond movies for an example....the things he can do and escape death...over and over again...unreal but fun...I get that...but imagine James Bond also pulling out 50 knives from his pockets somehow hording an unrealistic amount of items. Thats too much. Again, maybe not the BEST example but...

And like I said, a game can convey an added challening aspect to the player by making them actually have to think about what to take and what they must leave rather than mindless hoarding.
Styg  [developer] May 11, 2014 @ 11:37pm 
Realistic inventories, hunger, thirst, sleep, harmful natural elements (cold, rain, etc) all have their place in video games and can be fun but this game is not about that.

There's just too much stuff in the game for player to tinker with that I consider limiting the inventory too much would actually break the game balance- and fun-wise.
OverWatchX May 12, 2014 @ 8:46am 
I see. :/

I appreciate the response.

A final word, or request. Please consider adding an option in game settings for inventory limiting..maybe label it hardcore mode.

Thanks
Last edited by OverWatchX; May 14, 2014 @ 10:56am
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