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Bir çeviri sorunu bildirin
Have you ever tried playing Baldur's Gate, Icewind Dale or Fallout with a high-resolution patch? Same thing here.
It's not just the font that needs to be enlarged.
What I mean by "fake" is that it's not true HD when all it does is shrink the image by increasing the screen resolution size. That just gives me more blank screen to look at with a very small 2d game image in the middle to squint my eyes at. The pixelation is hidden because the image is so small. It's just a smaller image hidding the pixelation that would be seen at lower resolutions. So it's not real HD.
It's like this game was designed to be a 640x480 (heavily pixelated) DOS(BOX) game like Fallout or Baldur's Gate but it has it's own built-in fake HD patch which does the same thing those "Hires" patches for Fallout and Baldur's Gate you find on the Internet that do the same thing - shrink the game image to hide the pixelation. That's not true HD at all. So we're left with a choice. Play at a lower res with larger game image with heavy pixelation or play at a high resolution with a small game image with no pixelation but you have to squint to see things in the game enviroment which feels like a pixel hunt game almost because the objects in the game are so tiny on the screen it's hard to see or find them without using the mouse like a pixel hunt game. This is where a zoom-in and out feature would be handy - even if the zoomed in area is a little pixelated compared to being fully zoomed out.
Old 2D games, sure. But newer ones often have all sorts of options for screen scaling. Take a look at the PC port of La Mulana. They did an incredible job catering to every monitor imaginable.
That's because it WAS designed to be played at a much lower resolution. Styg has has been working on this game (or at least, the engine itself) for a long time now, and the UI and the graphics tiles the engine supports were all probably intended for something like 720p, not 1080p.
I understand that this game was designed for a certain DPI so there are ideal resolutions. The problem is that LCD monitors and PC video cards are awful at scaling so you're kind of screwed if your native resolution that isn't close to the ideal DPI.
So I guess I don't buy it. Every single 2D game I've ever played can benefit by providing proper scaling options, even if it's just pixel doubling/tripling (which wouldn't result in ugly scaling artifacts).
Now, providing scaling options like that takes a lot of work and many developers decide that it just isn't worth the expense. That's understandable, especially on smaller budgets.
But still, that is an issue that could be solved on a technical basis by the developer.
Just play at a lower res, you're not missing any detail. The can be said for any sprite or pixel art based game.
To put it in other words you are not losing any detail by putting the game at a lower resolution. That's just how sprites work. You can lose detail by upscaling or stretching though.
Older games created by a major studio vs new game created by just a couple people.
Not all that hard to understand actually.