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ThoRn Jan 29 @ 9:46pm
Is this game still using a fake resolution system?
Ok, I tried this game long ago and I'm just now coming back to it. What turned me off from it last time was that my monitor is native 1920x1080 HD resolution. But in this game all that does is make the character, game world, and text too small on the screen.

Is there any way, or any feature, that lets you run in this resolution but zoom-in, or scroll-in + zoom on your character in the game world? I'm not trying to count the moles on my characters neck or anything but it would be nice to not have to squint at what I'm looking at either.

This isn't what I'd call real 1920x1080 HD resolution exactly. I mean, it's just making the image of the game smaller to fit in a HD window which makes it look more defined (less pixelated) at the cost of having a small character, game world, and text. Is this game meant to be played at a lower resolution to appear bigger at the cost of heavy pixelation?
Last edited by ThoRn; Jan 29 @ 9:48pm
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kromando33 Jan 30 @ 3:17am 
Not sure what you mean by "fake", but this is a 2D game, the only way to scale a 2D image at a higher resolution is by enlarging the amount of the map that's shown, otherwise you're just stretching or upscaling the pixels.

Have you ever tried playing Baldur's Gate, Icewind Dale or Fallout with a high-resolution patch? Same thing here.
netdark3000 Jan 30 @ 4:10am 
The problem of small fonts will be corrected in the future.
ThoRn Jan 30 @ 7:48am 
Originally posted by netdark3000:
The problem of small fonts will be corrected in the future.

It's not just the font that needs to be enlarged.
ThoRn Jan 30 @ 8:26am 
Originally posted by kromando33:
Not sure what you mean by "fake", but this is a 2D game, the only way to scale a 2D image at a higher resolution is by enlarging the amount of the map that's shown, otherwise you're just stretching or upscaling the pixels.

Have you ever tried playing Baldur's Gate, Icewind Dale or Fallout with a high-resolution patch? Same thing here.

What I mean by "fake" is that it's not true HD when all it does is shrink the image by increasing the screen resolution size. That just gives me more blank screen to look at with a very small 2d game image in the middle to squint my eyes at. The pixelation is hidden because the image is so small. It's just a smaller image hidding the pixelation that would be seen at lower resolutions. So it's not real HD.

It's like this game was designed to be a 640x480 (heavily pixelated) DOS(BOX) game like Fallout or Baldur's Gate but it has it's own built-in fake HD patch which does the same thing those "Hires" patches for Fallout and Baldur's Gate you find on the Internet that do the same thing - shrink the game image to hide the pixelation. That's not true HD at all. So we're left with a choice. Play at a lower res with larger game image with heavy pixelation or play at a high resolution with a small game image with no pixelation but you have to squint to see things in the game enviroment which feels like a pixel hunt game almost because the objects in the game are so tiny on the screen it's hard to see or find them without using the mouse like a pixel hunt game. This is where a zoom-in and out feature would be handy - even if the zoomed in area is a little pixelated compared to being fully zoomed out.
epmode Jan 30 @ 5:31pm 
Originally posted by kromando33:
Not sure what you mean by "fake", but this is a 2D game, the only way to scale a 2D image at a higher resolution is by enlarging the amount of the map that's shown, otherwise you're just stretching or upscaling the pixels.

Have you ever tried playing Baldur's Gate, Icewind Dale or Fallout with a high-resolution patch? Same thing here.

Old 2D games, sure. But newer ones often have all sorts of options for screen scaling. Take a look at the PC port of La Mulana. They did an incredible job catering to every monitor imaginable.
kromando33 Feb 1 @ 11:32pm 
Originally posted by epmode:
Originally posted by kromando33:
Not sure what you mean by "fake", but this is a 2D game, the only way to scale a 2D image at a higher resolution is by enlarging the amount of the map that's shown, otherwise you're just stretching or upscaling the pixels.

Have you ever tried playing Baldur's Gate, Icewind Dale or Fallout with a high-resolution patch? Same thing here.

Old 2D games, sure. But newer ones often have all sorts of options for screen scaling. Take a look at the PC port of La Mulana. They did an incredible job catering to every monitor imaginable.
Those games are designed in an artistic sense to look pixelated and "retro", so upscaling doesn't look out of place. This game wouldn't benefit from that, it needs to look sharp due to all the little containers, doors and everything you need to click on.

Originally posted by ThoRn:
It's like this game was designed to be a 640x480 (heavily pixelated) DOS(BOX) game like Fallout or Baldur's Gate but it has it's own built-in fake HD patch which does the same thing those "Hires" patches for Fallout and Baldur's Gate you find on the Internet that do the same thing - shrink the game image to hide the pixelation.

That's because it WAS designed to be played at a much lower resolution. Styg has has been working on this game (or at least, the engine itself) for a long time now, and the UI and the graphics tiles the engine supports were all probably intended for something like 720p, not 1080p.
epmode Feb 2 @ 2:52pm 
Originally posted by kromando33:
Those games are designed in an artistic sense to look pixelated and "retro", so upscaling doesn't look out of place. This game wouldn't benefit from that, it needs to look sharp due to all the little containers, doors and everything you need to click on.

I understand that this game was designed for a certain DPI so there are ideal resolutions. The problem is that LCD monitors and PC video cards are awful at scaling so you're kind of screwed if your native resolution that isn't close to the ideal DPI.

So I guess I don't buy it. Every single 2D game I've ever played can benefit by providing proper scaling options, even if it's just pixel doubling/tripling (which wouldn't result in ugly scaling artifacts).

Now, providing scaling options like that takes a lot of work and many developers decide that it just isn't worth the expense. That's understandable, especially on smaller budgets.
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